Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27258 is a reply to message #27256] Thu, 08 July 2010 15:07 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
so my base idea would be:

InitFB() / ExitFB()
open and close the framebuffer and input files, init the framebuffer blitting (in case of weired formats) and all other stuff Smile.

Open() / Create()
ensures that only one TopWindow exists, sets fullscreen flag, makes first RefreshDeepLayout()

ProcessEvents()
reads userinput and translate it to DoMouse() / DispatchKey() repaint the TopWindow area using SystemDraw from FB

about the timer thing i need some ideas Smile



 
Read Message
Read Message icon3.gif
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Building 32 bit apps on Ubuntu64
Next Topic: Can anyone plan to bring ultimate++ Widget toolkit to GTK-compatible, GTK# and qt-compatible?
Goto Forum:
  


Current Time: Thu May 09 23:36:01 CEST 2024

Total time taken to generate the page: 0.01762 seconds