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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27259 is a reply to message #27258] Thu, 08 July 2010 15:41 Go to previous messageGo to previous message
dolik.rce is currently offline  dolik.rce
Messages: 1789
Registered: August 2008
Location: Czech Republic
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kohait00 wrote on Thu, 08 July 2010 15:07


about the timer thing i need some ideas Smile


Hi Kohait,

What about bazaar/Timer? It is pretty universal and independent package, someone isolated it from CtrlCore for use in console apps (it depends only on core). Only problem might be that it requires MT (Is it really problem?).

kohait00 wrote on Thu, 08 July 2010 15:07


Open() / Create()
ensures that only one TopWindow exists, sets fullscreen flag, makes first RefreshDeepLayout()

It might be easier (and even better) to not control how many TopWindows is opened. Just paint the topmost (the latest opened).

I really like the idea of U++ on framebuffer. Expect my help as far as my knowledge goes Wink

Bye, Honza

EDIT: Oh, now I see that bazaar/Timer is your work, so you probably already considered it Smile So, what about using POSIX timers (timer_create, timer_settime etc.)? I'll have a closer look at it as soon as I get back to my linux computer (which is unfortunatelly not until next week Sad )

[Updated on: Thu, 08 July 2010 17:16]

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