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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27260 is a reply to message #27259] Thu, 08 July 2010 17:25 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
hey dolik, thanks for help

i really considered using Timer, but it uses an extra thread.. well, what about apps compiled with GUI but *without* MT, they wont work..

i basicly thought of using the timer *queue*, executing it myself (means in the MainThread i call TimerProc in a loop)..thus i could PostCallback to it.

but: the TimerProc uses a fixed sleep intervall, 10 ms, when nothing is to be done..now when it sleeps, it sleeps hard. no way to wake it up before that time. this will affect responsiveness.

maybe i will neet to reimplement TimerProc, which will not sleep, but wait for some kind of wakeup signals, maybe select() stuff..

still in modeling phase Smile
 
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