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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27262 is a reply to message #27261] Thu, 08 July 2010 18:46 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
thanks mirek

Quote:


it has little to do with planned framebuffer target.


ofcorse, but i need to know which stuff will be nessesary and which one is optional, and just wanted to be sure i got the underlaying layer to understand right (to spot and fit the interface).

step by step we go...

just a question aside: is there *anything* concerning format conversion or bitblitting in Painter ? (i asked it already maybe).
or is the one and only supported method: RGBA throughout Upp..
 
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