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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27263 is a reply to message #22966] Fri, 09 July 2010 08:37 Go to previous messageGo to previous message
mr_ped is currently offline  mr_ped
Messages: 825
Registered: November 2005
Location: Czech Republic - Praha
Experienced Contributor
All the major stuff is RGBA unified (unless Mirek says I'm wrong Smile ).

So in case of 16b 5:6:5 FB you have to convert the final RGBA raster during blit to FB. (which may be quite suboptimal on some weak devices, but recently mobile phones have 1GHz processors, so it's probably pointless to worry now ... anyway, forcing Painter&co to work also in some non-RGBA format would be probably as difficult as writing a new variant from scratch, so unless specific device proves to be worth of it, aim for RGBA internally)
 
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