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Home » Developing U++ » U++ Developers corner » Porting SystemDraw to Frambuffer
Re: Porting SystemDraw to Frambuffer [message #27271 is a reply to message #27270] Fri, 09 July 2010 16:44 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
kohait00 wrote on Fri, 09 July 2010 08:42

Quote:


eventual conversion should be performed by framebuffer host virtualization


ofcorse, but it would be great to have some 'generic' bit bliting / stride copying functions in Painter / ImageBuffer, imagine all the weired graphics formats that could be exported with it. or is plugin/* the place for that?


We already have it. See RasterFormat.

Mirek

[Updated on: Fri, 09 July 2010 16:59]

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