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Home » Extra libraries, Code snippets, applications etc. » Applications created with U++ » drawing toy ( sort of )
Re: drawing toy ( sort of ) [message #23254 is a reply to message #23252] Mon, 05 October 2009 15:06 Go to previous messageGo to previous message
andrei_natanael is currently offline  andrei_natanael
Messages: 262
Registered: January 2009
Experienced Member
Hi Koldo,
I'm thinking at doing something like
GUI_APP_MAIN
{
    SetLanguage(GetSystemLNG());
    // ...
}


and you don't have to put the user to choose which language the program use. If you have a translation for program and the system language match translation language my program will use that language else it will use the default one (which is passed to t_() and which is english). You may provide external translation files *.tr and use them without changing any line of code. I think a good application should not let the user choose which language to use and instead get the language from system and use that language and if you don't have a translation file for the chosen language, use english.
 
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