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Re: drawing toy ( sort of ) [message #23262 is a reply to message #23261] |
Mon, 05 October 2009 22:58 |
andrei_natanael
Messages: 262 Registered: January 2009
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Experienced Member |
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koldo wrote on Mon, 05 October 2009 23:07 | Hello all
if(program.lang == -1)
SetLanguage(SetLanguage(GetSystemLNG()));
else
SetLanguage(program.lang);
So the first time the program starts with the system language an the rest with the one the user has chosen.
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Once you've set the language manually you loose automatic change of language if you change the system language.
Quote: |
Because of it I need an option to choose the language and I would prefer to populate it with the supported languages. But I would like to know how to find the languages included in a project .t file.
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I don't think that is possible(or not so easy) because AFAIK U++ translations are shared with application translations. You may detect that you have multiple translations (in U++ part) but in reality your application may not provide translations to that language and it result in incomplete translation (mixed translation i think, en-us - your-lang).
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