#include <Web/Web.h> using namespace Upp; CONSOLE_APP_MAIN { Socket server; if(!ServerSocket(server, 3214)) { Cout() << "Unable to initialize server socket!\n"; SetExitCode(1); return; } Cout() << "Waiting for requests..\n"; for(;;) { Socket s; if(server.Accept(s)) { String w = s.ReadUntil('\n'); Cout() << "Request: " << w << '\n'; if(w == "time") s.Write(AsString(GetSysTime())); else s.Write(AsString(3 * atoi(~w))); s.Write("\n"); } } }
#include <Web/Web.h> using namespace Upp; String Request(const String& r) { Socket s; if(!ClientSocket(s, CommandLine().GetCount() ? CommandLine()[0] : "127.0.0.1", 3214)) { Cout() << "Unable to connect to server!\n"; SetExitCode(1); return Null; } s.Write(r + '\n'); return s.ReadUntil('\n'); } CONSOLE_APP_MAIN { Cout() << Request("time") << '\n'; Cout() << Request("33") << '\n'; }
Report message to a moderator