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Home » U++ Library support » U++ MT-multithreading and servers » DnD hangs in MT Refresh()ing
Re: DnD hangs in MT Refresh()ing [message #24775 is a reply to message #24767] Fri, 29 January 2010 16:40 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
i will investigate my self on that as well this weekend, maybe i can provide something.

BTW: in heapdbg.cpp:60

static
#ifdef flagMT
#ifdef COMPILER_MSC
__declspec(thread)
#else
__thread
#endif
#endif
dword s_ignoreleaks;


could be replaced with

static thread__ dword s_ignoreleaks;


for consistency, so the thread__ def is used everywhere.

BTW2: remember the Timer package i postet recently? you asked to push it into bazaar and someone told me there to ask for bazzar svn commit rights..how is that? you also can put it there yourself.
 
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