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Home » U++ Library support » U++ MT-multithreading and servers » DnD hangs in MT Refresh()ing
Re: DnD hangs in MT Refresh()ing [message #24748 is a reply to message #24745] Fri, 29 January 2010 11:17 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
kohait00 wrote on Fri, 29 January 2010 04:31

one more:

indeed, in CtrlMT.cpp
void Ctrl::ICall(Callback cb)

is suffering a not release of semaphore due to an early CtrlCall.Clear in a DoCall somewhere in between, maybe from another thread??, so that the PerformCall cant be executed, which would release the semaphore...is there any other thread accessing DoCall?



This is exactly what NonGuiMutex is supposed to avoid... But something went wrong.
 
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