Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » U++ MT-multithreading and servers » DnD hangs in MT Refresh()ing
Re: DnD hangs in MT Refresh()ing [message #24767 is a reply to message #24759] Fri, 29 January 2010 14:49 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13976
Registered: November 2005
Ultimate Member
kohait00 wrote on Fri, 29 January 2010 07:32

well indeed, it was only a test case, i was not worried about correct close or the like, it even produces mem leaks..
it was the easiest way to set up a bunch of worker threads that do something in the manner my software is doing (receiving stuff over sockets and completion port threads) and manipulating directly the gui.. but....it produced a different issue Smile nevermind.
thank you a LOT really.


Thanks to you, stupid bug gone.

The problem with GuiLock is that it is relatively recent (2009) and it not many people are really developing MT apps that depend on it. So some quirks are to be expected.

Still, we should try to fix a testcase as well... I will try on my dualcore notebook.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: MT with speed optimization fails
Next Topic: what about WorkQueue : public CoWork
Goto Forum:
  


Current Time: Fri May 10 15:21:51 CEST 2024

Total time taken to generate the page: 0.04364 seconds