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Home » Developing U++ » UppHub » Scatter: FEATURE IDEAS (1 already done)
Re: capsulated Scatter Vectors [message #26562 is a reply to message #26561] Tue, 11 May 2010 16:53 Go to previous messageGo to previous message
koldo is currently offline  koldo
Messages: 3360
Registered: August 2008
Senior Veteran
Quote:

@Plot3D, this thing is cool, but I have no time to do it Smile one very fast ends up implementing own 3d engine, transform matrixes, viewpoints, world matrixes and all that (depending on rotation, translation and all of that). isnt there any lib already available for that (i mean computing 3d stuff in software, besides Mesa/DRI)?


Hello kohait00

If I would do it I would implement it in OpenGL. U++ has an OpenGL demo that can be a very basic base.


Best regards
IƱaki

[Updated on: Tue, 11 May 2010 17:31]

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