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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » howto best Ctrl Refresh handling w/ MT & very frequent refreshes
Re: howto best Ctrl Refresh handling w/ MT & very frequent refreshes [message #26945 is a reply to message #26944] Fri, 11 June 2010 16:06 Go to previous messageGo to previous message
dolik.rce is currently offline  dolik.rce
Messages: 1789
Registered: August 2008
Location: Czech Republic
Ultimate Contributor

kohait00 wrote on Fri, 11 June 2010 14:11

the sample from dolik is interesting, it intercepts the data change stuff, nice idea. tnhanks.

the only drawback is, that there are several controls where you dont only have GetData/SetData which triggers the refresh, like Label or Static or sth.. SetText(), SetLabel()...

it'd be great to have kind of a more general way of disabling refresh in entire gui for some time..


Hi Kohait,

I admit I didn't think about that. One usually expects Static widgets to be, uhm, kind of static Very Happy

Anyway, if you are changing those as well, you can use template specialization. E.g. for label:
#include <CtrlLib/CtrlLib.h>
using namespace Upp;

template <class T>
class Cached : public T{
	Value val;
	bool refreshflag;
public:
	void operator<<=(Callback action) {T::operator<<=(action);}
	void operator<<=(Value data)      {refreshflag=true; val=data;}
	void SetData(Value data)          {refreshflag=true; val=data;}
	Value GetData()                   {return val;}
	Value operator~()                 {return val;}
	void Apply()                      {if(refreshflag) T::SetData(val);}
	bool IsChanged()                  {return refreshflag;}
};
template <>
class Cached<Label> : public Label{
	Value val;
	bool refreshflag;
public:
	void operator<<=(Value data)      {refreshflag=true; val=data;}
	void SetData(Value data)          {refreshflag=true; val=data;}
	Value GetData()                   {return val;}
	Value operator~()                 {return val;}
	void Apply()                      {if(refreshflag) Label::SetLabel(AsString(val));}
	bool IsChanged()                  {return refreshflag;}
};

class guitest : public TopWindow {
public:
	typedef guitest CLASSNAME;
	Cached<EditIntSpin> s;		Cached<Label> l;
	guitest(){
		s.SetRect(10,10,50,24);	l.SetRect(10,40,100,54);
		Add(s);			Add(l);
		s<<=0;			l<<="Nothing yet";
		s.Apply();		l.Apply();
	}
	void LeftDown(Point p,dword keyflags){
		s<<=int(~s)+1;		l<<=String("Last value: ")+IntStr(s.EditIntSpin::GetData());
	}
	void RightDown(Point p,dword keyflags){
		s.Apply();		l.Apply();
	}
};

GUI_APP_MAIN{
	guitest().Run();
}

This will unify the interface between usual widgets and Label. Of course you could also make a different template that would keep the SetLabel interface and just added the caching capabilities. That is up to your choice Wink

BTW: I guess you don't need it, but I quite like the possibility to access the actual value displayed by the control, regardless on what is in cache. So I put it into the example code as a little bonus Wink

Best regards,
Honza
 
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