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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » howto best Ctrl Refresh handling w/ MT & very frequent refreshes
Re: howto best Ctrl Refresh handling w/ MT & very frequent refreshes [message #26964 is a reply to message #26948] Tue, 15 June 2010 15:00 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
hey folks

the problem is still there and i cant handle it properly because the basic question is not solved yet:

?? how to Update/Refresh a LOT of different small Ctrl's in as little time as possible ???.

as far as i understand there is (for Win32 at least) the ::InvalidateRect functions called in a Refresh(), invoking a WM_PAINT message somewhere. now if shortly after this a *second* Ctrl is Updated/Refreshed, it will cause the same procedure..or is it accumulated and in some time later, the WM_PAINT would outline a rect to repaint, that contains *both* dirty Ctrl's..

i think this is a very basic question. without knowing this behaviour i cant say to wich direction to optimize the gui handling. maybe this should even go into documentation: for performance reasons..

maybe there should be a static flag which is normally on and enables refresh by default, turning it off can then give the possibility to update a bunch of ctsl at once and then reenable normal operation and call a deep refresh.. i thinnk this would be faster..

what do you think?
 
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