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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #27208 is a reply to message #27207] Fri, 02 July 2010 16:24 Go to previous messageGo to previous message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

I don't think it can be consdidered derived work as long as you don't take original LGPL-ed code as a basement for your code (it means copy-paste and then edit).
 
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