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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #29898 is a reply to message #29896] Sun, 28 November 2010 12:21 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
koldo wrote on Sun, 28 November 2010 03:51

Hello Mirek

So Rainbow package would be like Painter, but to be used in a web server to send Javascript to the client?. Would it include controls too?


No.

Actually, anything web related is "to be decided later".

What I want to do as "Project Rainbow" is CtrlCore host platform separation. That is a good prerequisite for framebuffer, SDL, MacOS X, Android and maybe "web terminal".

The important thing is that after the separation, all these technologies could be developed without edits to CtrlCore...

In other words, it will be possible to work on all these projects simultanously.
 
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