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Home » Developing U++ » U++ Developers corner » Porting Upp to SDL first ? (cause of MacOSX & framebuffer)
Re: Porting Upp to SDL first ? (cause of MacOSX & framebuffer) [message #33064 is a reply to message #33062] Tue, 05 July 2011 19:20 Go to previous messageGo to previous message
kohait00 is currently offline  kohait00
Messages: 939
Registered: July 2009
Location: Germany
Experienced Contributor
There is quite a bit to still figure out how to do, also in terms of backend handling and dependencies. I will try to fix it soon. Next step will be to finish the native framebuffer port Wink
 
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