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Home » Community » Newbie corner » Problem with OpenGL functionality: glPrimitiveRestartIndex
Re: Problem with OpenGL functionality: glPrimitiveRestartIndex [message #27539 is a reply to message #27537] Thu, 22 July 2010 12:04 Go to previous messageGo to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
Contributor
Things that would be most useful:
Loading textures using StreamRaster/Image (there are a couple on non-obvious steps involved)
A Glew package
A GL example with multiple windows/more complex behaviour

I've most of this code already and a whole set of util classes (like a texture loader that works with ref-counted Texture objects for example) that I'll happily post to bazaar if someone wants them.

The thing is that you have to be a bit mad to try and do anything in OpenGL from the ground up these days. After the last time I did it (in UPP) I vowed I'd never do it again. Almost as soon as you get past 'Hello World' you want to be using an SDK like Ogre3D or you're just re-inventing the wheel.

Now, an Ogre3D port to Upp without all the hideous pointers and bizarre memory management is something I could really get behind Smile
 
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