mrjt Messages: 705 Registered: March 2007 Location: London
Contributor
Things that would be most useful:
Loading textures using StreamRaster/Image (there are a couple on non-obvious steps involved)
A Glew package
A GL example with multiple windows/more complex behaviour
I've most of this code already and a whole set of util classes (like a texture loader that works with ref-counted Texture objects for example) that I'll happily post to bazaar if someone wants them.
The thing is that you have to be a bit mad to try and do anything in OpenGL from the ground up these days. After the last time I did it (in UPP) I vowed I'd never do it again. Almost as soon as you get past 'Hello World' you want to be using an SDK like Ogre3D or you're just re-inventing the wheel.
Now, an Ogre3D port to Upp without all the hideous pointers and bizarre memory management is something I could really get behind