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Home » Community » Newbie corner » Problem with OpenGL functionality: glPrimitiveRestartIndex
Re: Problem with OpenGL functionality: glPrimitiveRestartIndex [message #27542 is a reply to message #27539] Thu, 22 July 2010 13:20 Go to previous message
koldo is currently offline  koldo
Messages: 3361
Registered: August 2008
Senior Veteran
mrjt wrote on Thu, 22 July 2010 12:04

Things that would be most useful:
Loading textures using StreamRaster/Image (there are a couple on non-obvious steps involved)
A Glew package
A GL example with multiple windows/more complex behaviour

I've most of this code already and a whole set of util classes (like a texture loader that works with ref-counted Texture objects for example) that I'll happily post to bazaar if someone wants them.

The thing is that you have to be a bit mad to try and do anything in OpenGL from the ground up these days. After the last time I did it (in UPP) I vowed I'd never do it again. Almost as soon as you get past 'Hello World' you want to be using an SDK like Ogre3D or you're just re-inventing the wheel.

Now, an Ogre3D port to Upp without all the hideous pointers and bizarre memory management is something I could really get behind Smile


Ogre in U++ would be nice Smile


Best regards
IƱaki
 
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