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Home » U++ Library support » U++ Widgets - General questions or Mixed problems » GLCtrl questions
Re: GLCtrl questions [message #28737 is a reply to message #28720] Tue, 14 September 2010 16:35 Go to previous messageGo to previous message
mrjt is currently offline  mrjt
Messages: 705
Registered: March 2007
Location: London
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I've attached a ctrl that can display an Ogre3D rendering context. I can't guarantee it will work with latest version since I haven't used it in over a year but it should at least point you in the right direction. It can toggle between DirectX and OpenGL rendering.

If you want full screen rendering you're best off creating a seperate non-Upp context.

I'm reasonably sure you can place ctrls over a GL/Ogre Ctrl without problems. I never tried GDI but it should work in windowed mode.

I'm not really sure why you've had so many problems with OpenGL support. I released a program last year in pure OpenGL (a 3D visualiser for a game called Dwarf Fortress) that was used by a lot of people on all sorts of shoddy hardware. That used vertex and pixel shaders, shadow maps and some other tricky stuff and ran on everything from a GeForce2 MX 400 (I have that in my PC right now Smile ) to the most recent cards, includingg ATi ones.
  • Attachment: OgreCtrl.zip
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[Updated on: Tue, 14 September 2010 16:37]

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