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Home » U++ Library support » U++ Core » Handle a RGBA* with ImageBuffer
Handle a RGBA* with ImageBuffer [message #28930] Tue, 28 September 2010 08:25 Go to previous message
koldo is currently offline  koldo
Messages: 3361
Registered: August 2008
Senior Veteran
Hello all

I have got a RGBA * from SDL with the same structure than ImageBuffer.

Is it possible to set that RGBA * to ImageBuffer so that U++ drawing functions can be used over it?


Best regards
IƱaki
 
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