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Home » Extra libraries, Code snippets, applications etc. » U++ users applications in progress and useful code snippets, including reference examples! » OptionImage ctrl: how to make it better...
Re: OptionImage ctrl: how to make it better... [message #2480 is a reply to message #2478] Fri, 14 April 2006 00:33 Go to previous messageGo to previous message
fudadmin is currently offline  fudadmin
Messages: 1321
Registered: November 2005
Location: Kaunas, Lithuania
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forlano wrote on Thu, 13 April 2006 22:59

I know perfectly what "spaghetti" and "spaghetti code" means.

Nevertheless I do not understand what Aris mean in point 2) and file *.upp and #include.



your *.upp
uses
	CtrlLib;

file
	C:\MyApps\vegaMenuStatus\app.h,
	C:\MyApps\vegaMenuStatus\tab4.cpp,
	C:\MyApps\vegaMenuStatus\tab3.cpp,
	C:\MyApps\vegaMenuStatus\tab2.cpp,
	C:\MyApps\vegaMenuStatus\ForlanoOption.iml,
	C:\MyApps\vegaMenuStatus\ForlanoOption.h,
	C:\MyApps\vegaMenuStatus\tab1.cpp,
	C:\MyApps\vegaMenuStatus\newtournament.lay,
	C:\MyApps\vegaMenuStatus\tabs.h,
	C:\MyApps\vegaMenuStatus\editmask.lay,
	main.cpp;

mainconfig
	"" = "GUI";

these are absolute references, aren't they? And if I use Linux? And IMHO, you are killing the whole idea of packages, forcing me to spend my precious time to rename them, then find all spaghetti includes...
It's M$ and Co approach - to waste others time... Smile What Mirek and Co will say?! Smile
Edit:
P.S. Have you recieved any of Ultimate's upp files like this?!
Open them as text and find out... Smile

[Updated on: Fri, 14 April 2006 00:43]

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