Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » U++ development: Two philosophies
Re: U++ development: Two philosophies [message #30740 is a reply to message #30709] Wed, 19 January 2011 20:59 Go to previous message
harmac is currently offline  harmac
Messages: 16
Registered: January 2011
Promising Member
Thanks, fudadmin! I haven't actually written any documentation until now but for a lack of experience in software development. So now I need to learn about some tools. After a first exposure to Delphi many years ago, which by the way actually felt somewhat more productive than what came after, I got to learn Java, and that's basically where I am halfway. A want to use OpenGL took me to reading about Win32 GUI programming. Reading the first example code, I thought, oh my god, how ugly! I didn't do anything with it, read about how X does it (not much better).

Now, having grasped the notion of APIs in existence, there are fortunately some cross-platform approaches, of which I hope U++ will be interesting. Now, sorry for off-topic, I hope I can learn something.
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: MediaPlayer is out
Next Topic: OpenCL
Goto Forum:
  


Current Time: Sun May 12 15:56:36 CEST 2024

Total time taken to generate the page: 0.02842 seconds