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Home » U++ Library support » U++ MT-multithreading and servers » Different native pthread.h implementations
Re: Different native pthread.h implementations [message #30855 is a reply to message #30799] Tue, 25 January 2011 12:38 Go to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
I would not care for now. That whole SocketError function is terrible abnomination, it has to go.

Errors should be stored locally in Socket - that automatically solves all these issues.
 
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