Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » U++ Library support » Draw, Display, Images, Bitmaps, Icons » How does CtrlCore Image::Data::PaintImp work?
Re: How does CtrlCore Image::Data::PaintImp work? [message #31461 is a reply to message #30879] Fri, 04 March 2011 10:16 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
fudadmin wrote on Thu, 27 January 2011 09:41


Maybe we should put Upp Painter on top of mac's OpenGL or..?
Btw, google's chrome for mac uses OpenGL.



Basic painter is just a set of virtual methods. You can attempt to create OpenGLPainter any time.

That said, I doubt it is possible. Painting model of Painter is too different from what OpenGL offers. There IMO is really quite little you can accelerate in Painter (which in fact is not that different from Quartz2D in operations) using OpenGL. Maybe some composition things and some image rendering, but that is about it...

Mirek
 
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Look for RasterPlayer Ctrl
Next Topic: Painter bug?
Goto Forum:
  


Current Time: Fri Apr 26 05:10:26 CEST 2024

Total time taken to generate the page: 0.03470 seconds