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Home » Developing U++ » U++ Developers corner » About Painter vs OpenGL
About Painter vs OpenGL [message #31462] Fri, 04 March 2011 10:29 Go to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Well, it was suggested in the past that Painter should be HW accelerated with OpenGL.

I have always seen this as impossible, as drawing models are not compatible.

Today I stumpled on this little info:

http://my.safaribooksonline.com/book/programming/cocoa/06723 22307/cocoa-additions-in-mac-os-x-version-10dot2/app04lev1se c2

Quote:


The 2D line and font drawing features of Quartz are not accelerated by Quartz Extreme. The highquality, device-independent PDF imaging model used by Quartz is incompatible with the accelerated
drawing features supported by OpenGL and common graphics hardware. Graphics cards are optimized to simply draw graphics on a single device, the computer screen, as fast as possible. Features
such as What You See Is What You Get (WYSIWYG) drawing that can be output to high-resolution
printers as well as the computer screen are not supported by the current generation of graphics
cards.



which is exactly what I always thought...

So I guess we can put this issue to the rest. SW Painter is fast enough anyway... Smile

[Updated on: Fri, 04 March 2011 10:32]

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