Overview
Examples
Screenshots
Comparisons
Applications
Download
Documentation
Tutorials
Bazaar
Status & Roadmap
FAQ
Authors & License
Forums
Funding Ultimate++
Search on this site
Search in forums












SourceForge.net Logo
Home » Developing U++ » U++ Developers corner » About Painter vs OpenGL
Re: About Painter vs OpenGL [message #31469 is a reply to message #31467] Fri, 04 March 2011 19:52 Go to previous messageGo to previous message
Novo is currently offline  Novo
Messages: 1358
Registered: December 2006
Ultimate Contributor
mirek wrote on Fri, 04 March 2011 11:56

Novo wrote on Fri, 04 March 2011 11:31

Quote:

The 2D line and font drawing features of Quartz are not accelerated by Quartz Extreme.


People actually do that. For example: OpenGL accelerated Flash Player.

These guys draw 2D lines and fonts using OpenGL. Actually, they do all 2D UI using OpenGL.


Well good for them. However, it is impossible to achieve "svg/pdf" quality of rendering using OpenGL. That is all.

Also, I doubt they are really doing text rendering using OpenGL polygons.



What is so special about "svg/pdf" quality of rendering?

And I know for sure they are using OpenGL to render text. Small size text is rendered from bitmaps.


Regards,
Novo
 
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Read Message
Previous Topic: Executable as DLL
Next Topic: Google Summer of Code
Goto Forum:
  


Current Time: Fri May 10 03:44:25 CEST 2024

Total time taken to generate the page: 0.01890 seconds