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Home » Developing U++ » U++ Developers corner » About Painter vs OpenGL
Re: About Painter vs OpenGL [message #31478 is a reply to message #31477] Sat, 05 March 2011 15:01 Go to previous messageGo to previous message
raxvan is currently offline  raxvan
Messages: 60
Registered: December 2009
Member
You would be surprised what can be done by using programmable shaders. The ideas is to drop your conventional way of thinking and adopt new techniques that are used today. By using antialiasing you can get the "sub-pixel" quality needed, and i can guarantee that you can get the same or even better quality with opengl rendering, not to mention the extra speed.

Raxvan.


Edit: I believe the future of gui is heading trough this path. Opengl accelerated systems kill everything that is cpu bound.


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[Updated on: Sat, 05 March 2011 15:09]

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