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Home » Developing U++ » U++ Developers corner » About Painter vs OpenGL
Re: About Painter vs OpenGL [message #31480 is a reply to message #31478] Sat, 05 March 2011 15:30 Go to previous messageGo to previous message
Mindtraveller is currently offline  Mindtraveller
Messages: 917
Registered: August 2007
Location: Russia, Moscow rgn.
Experienced Contributor

SW painter has no dependencies on Unix systems. It uses rather small amount of memory and has very predictable scalability and execution speed. So it can easuly be applied to web servers. Wich is very cool, as it is many times faster than calling ImageMagick.

If we talk about desktop systems like Windows or Android/Mac OS/iOS - yes, videocard help could possibly optimize GUI output in that case.

I suggest considering these approaches equally optimal for their own cases: one - for drawing some elements or servers, another - solely for desktop GUI.
 
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