Home » Developing U++ » U++ Developers corner » UppGL
Re: UppGL [message #32491 is a reply to message #32480] |
Fri, 20 May 2011 21:18 |
raxvan
Messages: 60 Registered: December 2009
|
Member |
|
|
nlneilson wrote on Fri, 20 May 2011 07:04 |
The pow2 doesn't make any difference as far as I am concerned.
|
Except when they are not loading. Some platforms will not allow you to have non power of two textures.
92b48bf94855483bb4cec8bcc8c0c933
|
|
|
|
|
UppGL
By: unodgs on Tue, 17 May 2011 11:42
|
|
|
Re: UppGL
By: Tom1 on Tue, 17 May 2011 13:05
|
|
|
Re: UppGL
By: mirek on Tue, 17 May 2011 18:42
|
|
|
Re: UppGL
By: tojocky on Wed, 18 May 2011 13:15
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: koldo on Wed, 18 May 2011 16:00
|
|
|
Re: UppGL
By: mirek on Wed, 18 May 2011 18:46
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: unodgs on Thu, 19 May 2011 08:23
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: unodgs on Thu, 19 May 2011 10:20
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: raxvan on Thu, 19 May 2011 23:26
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: raxvan on Fri, 20 May 2011 21:18
|
|
|
Re: UppGL
|
|
|
Re: UppGL
|
|
|
Re: UppGL
By: raxvan on Sat, 21 May 2011 15:04
|
|
|
Re: UppGL
|
Goto Forum:
Current Time: Mon Jun 03 11:28:35 CEST 2024
Total time taken to generate the page: 0.00784 seconds
|