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Home » Developing U++ » Mac OS » possibly working theide on Mac OS X using tiny mods to UNIX dist
Re: possibly working theide on Mac OS X using tiny mods to UNIX dist [message #33121 is a reply to message #33119] Fri, 08 July 2011 08:21 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
daveremba wrote on Thu, 07 July 2011 20:32

yes, it runs an X11 emulator over MacOSX.
But I am finding some visual problems with the
example applications. More info to follow ...

--

There are two problems with drawing that I can see:
1. buttons are flat (there is no border)



Sounds like missing call to ChStdInit...


Quote:


Does not having GTK matter? (I think not).
There is a beta GTK for MacOS (Gimp uses it).



Well, I think installing GTK on Mac for now is worth trying.

I believe that following steps need to be achieved while developing U++/MacOS:

- Get theide working in MacOS / x11

- Alter theide so that it is capable of building Cocoa apps

- Develop SystemDraw. One particular complication there could be font metrics - not sure whether MacOSX is using freetype in base system

- Develop base CtrlCore

- Develop clipboard, drag&drop

- Develop MacOSX chameleon. Or maybe just a skin - not sure now how much skinning is usuall on MacOSX

Quote:


I do not think the nice rounded buttons of the Apple UI
will be achieved through Quartz 2D; Cocoa would have
to be used instead (using the C to Obj-C bridge).



If you can DrawImage, you can draw rounded buttons Smile

Mirek
 
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