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Home » Developing U++ » Mac OS » possibly working theide on Mac OS X using tiny mods to UNIX dist
Re: possibly working theide on Mac OS X using tiny mods to UNIX dist [message #33128 is a reply to message #33126] Sat, 09 July 2011 08:36 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13975
Registered: November 2005
Ultimate Member
Quote:


- Alter theide so that it is capable of building Cocoa apps

[i]well, Cocoa uses MVC pattern and will need a
C to Obj-C bridge. Not sure if this is an easy path.



Well, there is at least one 'proof of concept' - if uncertain, look at how Firefox manages it Smile

Quote:


- Develop SystemDraw.
One particular complication there could be font metrics - not sure whether MacOSX is using freetype in base system

[i]you mean SystemDraw for Cocoa apps?



Yes.

Quote:


- Develop base CtrlCore

[i]again, for Cocoa via Obj-C bridge?



Yes.

Quote:


- Develop MacOSX chameleon.
Or maybe just a skin - not sure now how much skinning is usual on MacOSX

[i]unlike Windows and Linux, MacOS doesn't really
support different themes - there is a single
Apple "look and feel".



That is very good. In that case, all we need is to make some screenshots Smile

Quote:


probably getting the Apple look will only work through a
Cocoa application.



You can get Apple look for U++ even in Win32 quite easily...

Quote:


individual X11 apps are not directly accessible.
So that would be a another good reason to
get a native Cocoa path working.



Obviously, by MacOSX support I mean "native" support, which means Cocoa...


Quote:


I do not think the nice rounded buttons of the Apple UI
will be achieved through Quartz 2D; Cocoa would have
to be used instead (using the C to Obj-C bridge).




Actually, perhaps we do not even need bridge. Obj-C++ is still C++, right?

Mirek
 
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