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Home » Developing U++ » Mac OS » upp-cocoa CtrlCore skeleton package to play
Re: upp-cocoa CtrlCore skeleton package to play with [message #35711 is a reply to message #35700] Wed, 14 March 2012 10:02 Go to previous messageGo to previous message
Tom1
Messages: 1213
Registered: March 2007
Senior Contributor
Hi Aris,

Thanks for uploading the UNS package. I'm in trouble with compiling, so I must have done something wrong:

1. I installed the stable GNUstep packages following directions from the GNUstep site. That probably went OK as it seems to work.

2. I checked out yesterday the current upp SVN repository to upp sub directory in my home directory. Now I downloaded and extracted your UNS package to uppsrc directory.

3. I copied ide.exe (4193) to home/tom/bin and executed it from GNUstep shell. Then I created assembly 'cocoa' and made nests cocoa and uppsrc available to it, in addition to the output directory. I also set up MINGW build method where I had to add an include directory: C:\GNUstep\GNUstep\System\Library\Headers.

4. Then I created a new package 'cocoatest1' and added there dependency to UNS package, which brought in Core, Draw, RichText, plugin/png and plugin/z in addition to UNS.

5. Finally I added main.cpp file containing your sample above.

The result from trying to compile was not so good. Please see the attached compiler log. Any suggestions?

Best regards,

Tom
 
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