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Home » U++ Library support » U++ Core » Color and RGBA
Re: Color and RGBA [message #35514 is a reply to message #35513] Fri, 24 February 2012 14:05 Go to previous messageGo to previous message
mirek is currently offline  mirek
Messages: 13980
Registered: November 2005
Ultimate Member
BTW, final buffer rendering in Painter could be parallelized - we could then get quite close to GDI.

Another note: In painter, all lines are drawn as polygons. That is why numbers are so close...
 
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