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Home » Community » Newbie corner » GLUT
Re: GLUT [message #36429 is a reply to message #36378] Sat, 26 May 2012 21:05 Go to previous messageGo to previous message
keltor is currently offline  keltor
Messages: 73
Registered: February 2012
Member
Hi BioBytes,

Thanks for the reply. I didn't think of the license aspect of the problem...

I haven't got much experience with OpenGL, but I do understand (I think) the example you mentioned. I just thought that it would be more convenient to use the GLUT library instead of manually drawing spheres or tori...

Well, I guess I can do it "the hard way" nonetheless.

Thanks again.
 
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