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Home » Community » U++ community news and announcements » SDL20GL TopWindow handling
Re: SDL20GL TopWindow handling [message #41115 is a reply to message #41112] Thu, 31 October 2013 22:31 Go to previous messageGo to previous message
Sgifan is currently offline  Sgifan
Messages: 37
Registered: February 2010
Location: France
Member
Maybe take a look at http://www.raywenderlich.com/3664/

Your shaders look simple enough but try to lower the precision in the frag shader (lowp instead of mediump as i see in the current code (GLES specific))

Also using VBO seems to help a lot for speed.

[Updated on: Thu, 31 October 2013 23:11]

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