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Home » U++ Library support » U++ MT-multithreading and servers » Problem using TcpSockets
Problem using TcpSockets [message #41919] Wed, 05 February 2014 21:02 Go to previous message
koldo is currently offline  koldo
Messages: 3356
Registered: August 2008
Senior Veteran
Hello!

I have been playing successfully with sockets based in SocketServer ans SocketClient demos.

However I have had problems with a simple program that sends plain text messages ended with a '\n with:

char *buf = "Message\n";
send(socket, buf, strlen(buf), 0);


Looking to SocketServer demo, it seems that s.Accept(server) blocks the program the second time. I mean:
- 1st s.Accept(server) passes just when demo program begins to send messages
- s.GetLine() works properly
- 2st s.Accept(server) blocks the program

However, if s.GetLine() is called in a loop, it takes all the messages properly.

Is there any kind of protocol embedded in TcpSocket used the way is used in SocketServer/Client demos, that does not match with plain send() calls?



Best regards
IƱaki
 
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