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Home » U++ Library support » Menus&Toolbars » bug in toolbar
Re: bug in toolbar [message #43967 is a reply to message #43946] Tue, 02 December 2014 00:11 Go to previous messageGo to previous message
bushman is currently offline  bushman
Messages: 134
Registered: February 2009
Experienced Member
Have been busy lately, sorry.

1. Added big Button (200 X 200) to GUI
class App : public TopWindow
{
	public:
	typedef App CLASSNAME;
	ToolBar bar;
	Button  btn;
	
	void DoNothing() {}

	void HandleBar(Bar& bar) {
		bar.Add("tip1", CtrlImg::copy(), THISBACK(DoNothing));
	}

	App()
	{
		Add(bar.HSizePos().TopPos(0, 30));
		bar.Set(THISBACK(HandleBar));
		btn.SetLabel("test").Tip("crash test");
		Add(btn.LeftPos(8, 200).TopPos(40, 200));
	}
};

GUI_APP_MAIN
{
	App().Run();
}


and inserted for-loop below into Button::Paint
void Button::Paint(Draw& w)
{
	for(int i = 0; i < 10000; i++)
		GetMouseLeft();
        ...


App crashes right after mouse pointer either enters or leaves Button rect, while jiggling mouse pointer inside Button area is not a problem.

 
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