Home » U++ Library support » Slider&ProgressIndicator » SliderCtrl with UHD
Re: SliderCtrl with UHD [message #45428 is a reply to message #45413] |
Wed, 11 November 2015 15:12 |
Tom1
Messages: 1212 Registered: March 2007
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Senior Contributor |
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Hi Mirek,
Now the dial is even smaller and more difficult to hit on UHD. However, when I 'catch' the dial to drag, it grows a lot and is of somewhat suitable size until I release the drag again. (The shape has also changed to something like two ended wedge and changes to a single ended wedge when dragged. I think the default old fashioned rectangular dial would be sufficient, unless too much trouble. That one also makes better use of the vertical space of a horizontal slider.)
Best regards,
Tom
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