Drawing
Using Drawing to store and paint pictures
Drawing.cpp
#include <CtrlLib/CtrlLib.h>
using namespace Upp;
struct App : public TopWindow {
Drawing dw;
void Paint(Draw& w) {
Size sz = GetSize();
w.DrawRect(sz, SWhite);
w.DrawDrawing(sz, dw);
w.DrawDrawing(0, 0, 200, 200, dw);
w.DrawDrawing(0, sz.cy - 100, 100, 100, dw);
}
App()
{
Sizeable();
DrawingDraw w(100, 100);
for(int i = 0; i < 10; i++)
w.DrawLine(50, 50,
int(50 + 50 * sin(i * M_PI / 10)),
int(50 + 50 * cos(i * M_PI / 10)),
2, SLtGray);
Size sz = GetTextSize("DRAWING", Courier(16).Italic());
w.DrawText((100 - sz.cx) / 2, (100 - sz.cy) / 2, "DRAWING", Courier(16).Italic());
dw = w;
}
};
GUI_APP_MAIN
{
App().Run();
}
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