Framebuffer
Generic framebuffer GUI rainbow
Top.h
//$ class TopWindow {
public:
virtual void State(int reason);
private:
TopWindowFrame *frame;
void SyncRect();
void SyncFrameRect(const Rect& r);
void DestroyFrame();
friend class Ctrl;
public:
void GripResize();
//$ };
Gui.h
#define GUI_FB
NAMESPACE_UPP
class SystemDraw : public Draw {
public:
virtual dword GetInfo() const;
virtual Size GetPageSize() const;
virtual void BeginOp();
virtual void EndOp();
virtual void OffsetOp(Point p);
virtual bool ClipOp(const Rect& r);
virtual bool ClipoffOp(const Rect& r);
virtual bool ExcludeClipOp(const Rect& r);
virtual bool IntersectClipOp(const Rect& r);
virtual bool IsPaintingOp(const Rect& r) const;
virtual Rect GetPaintRect() const;
virtual void DrawRectOp(int x, int y, int cx, int cy, Color color);
virtual void DrawImageOp(int x, int y, int cx, int cy, const Image& img, const Rect& src, Color color);
virtual void DrawLineOp(int x1, int y1, int x2, int y2, int width, Color color);
virtual void DrawPolyPolylineOp(const Point *vertices, int vertex_count,
const int *counts, int count_count,
int width, Color color, Color doxor);
virtual void DrawPolyPolyPolygonOp(const Point *vertices, int vertex_count,
const int *subpolygon_counts, int scc,
const int *disjunct_polygon_counts, int dpcc,
Color color, int width, Color outline,
uint64 pattern, Color doxor);
virtual void DrawArcOp(const Rect& rc, Point start, Point end, int width, Color color);
virtual void DrawEllipseOp(const Rect& r, Color color, int pen, Color pencolor);
virtual void DrawTextOp(int x, int y, int angle, const wchar *text, Font font,
Color ink, int n, const int *dx);
virtual Size GetNativeDpi() const;
virtual void BeginNative();
virtual void EndNative();
virtual int GetCloffLevel() const;
private:
Size pageSize;
Size nativeSize;
Size nativeDpi;
bool palette:1;
bool color16:1;
bool is_mono:1;
int native;
friend class ImageDraw;
friend class FontInfo;
friend class Font;
friend void StaticExitDraw_();
Point actual_offset_bak;
struct Cloff : Moveable<Cloff> {
Point org;
HRGN hrgn;
Rect drawingclip;
};
Array<Cloff> cloff;
Rect drawingclip;
COLORREF lastTextColor;
Color lastColor;
HBRUSH orgBrush;
HBRUSH actBrush;
HPEN orgPen;
HPEN actPen;
int lastPen;
Color lastPenColor;
void Unselect0();
void Cinit();
void LoadCaps();
void SetPrinterMode();
void Reset();
void SetOrg();
friend HPALETTE GetQlibPalette();
void DotsMode();
static void InitColors();
friend class BackDraw;
friend class ScreenDraw;
friend class PrintDraw;
protected:
dword style;
HDC handle;
Point actual_offset;
SystemDraw();
void Init();
void InitClip(const Rect& clip);
public:
static Rect GetVirtualScreenArea();
static void SetAutoPalette(bool ap);
static bool AutoPalette();
bool PaletteMode() { return palette; }
static void Flush() { GdiFlush(); }
COLORREF GetColor(Color color) const;
Point GetOffset() const { return actual_offset; }
#ifndef PLATFORM_WINCE
Point LPtoDP(Point p) const;
Point DPtoLP(Point p) const;
Rect LPtoDP(const Rect& r) const;
Rect DPtoLP(const Rect& r) const;
#endif
void SetColor(Color color);
void SetDrawPen(int width, Color color);
Size GetSizeCaps(int i, int j) const;
HDC BeginGdi();
void EndGdi();
HDC GetHandle() { return handle; }
operator HDC() const { return handle; }
void Unselect();
void Attach(HDC ahandle) { handle = ahandle; Init(); }
HDC Detach() { Unselect(); HDC h = handle; handle = NULL; return h; }
SystemDraw(HDC hdc);
virtual ~SystemDraw();
bool CanSetSurface() { return IsGui() && IsWinNT(); }
};
#ifndef PLATFORM_WINCE
class WinMetaFile {
Size size;
HENHMETAFILE hemf;
void Init();
public:
void Attach(HENHMETAFILE emf);
HENHMETAFILE Detach();
void Set(const void *data, dword len);
void Set(const String& data) { Set(~data, data.GetCount()); }
String Get() const;
operator bool() const { return hemf; }
void SetSize(const Size& sz) { size = sz; }
Size GetSize() const { return hemf ? size : Size(0, 0); }
void Clear();
void Paint(Draw& w, const Rect& r) const;
void Paint(Draw& w, int x, int y, int cx, int cy) const;
void Serialize(Stream& s);
void ReadClipboard();
void WriteClipboard() const;
void Load(const char *file) { Set(LoadFile(file)); }
WinMetaFile() { Init(); }
WinMetaFile(HENHMETAFILE hemf);
WinMetaFile(HENHMETAFILE hemf, Size sz);
WinMetaFile(const char *file);
WinMetaFile(void *data, int len);
WinMetaFile(const String& data);
~WinMetaFile() { Clear(); }
HENHMETAFILE GetHEMF() const { return hemf; }
};
class WinMetaFileDraw : public SystemDraw {
Size size;
public:
bool Create(HDC hdc, int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
bool Create(int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
WinMetaFile Close();
WinMetaFileDraw() {}
WinMetaFileDraw(HDC hdc, int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
WinMetaFileDraw(int cx, int cy, const char *app = NULL, const char *name = NULL, const char *file = NULL);
~WinMetaFileDraw();
};
void DrawWMF(Draw& w, int x, int y, int cx, int cy, const String& wmf);
void DrawWMF(Draw& w, int x, int y, const String& wmf);
Drawing LoadWMF(const char *path, int cx, int cy);
Drawing LoadWMF(const char *path);
String AsWMF(const Drawing& iw);
#endif
class ScreenDraw : public SystemDraw {
public:
ScreenDraw(bool ic = false);
~ScreenDraw();
};
#ifndef PLATFORM_WINCE
class PrintDraw : public SystemDraw {
public:
virtual void StartPage();
virtual void EndPage();
private:
bool aborted;
void InitPrinter();
public:
PrintDraw(HDC hdc, const char *jobname);
~PrintDraw();
};
#endif
inline bool BitBlt(HDC ddc, Point d, HDC sdc, const Rect& s, dword rop = SRCCOPY)
{ return BitBlt(ddc, d.x, d.y, s.Width(), s.Height(), sdc, s.left, s.top, rop); }
inline bool StretchBlt(HDC ddc, const Rect& r, HDC sdc, const Rect& s, dword rop = SRCCOPY)
{ return StretchBlt(ddc, r.left, r.top, r.Width(), r.Height(), sdc, s.left, s.top, s.Width(), s.Height(), rop); }
inline bool PatBlt(HDC dc, const Rect& r, dword rop = PATCOPY)
{ return PatBlt(dc, r.left, r.top, r.Width(), r.Height(), rop); }
inline void MoveTo(HDC hdc, Point pt) { MoveToEx(hdc, pt.x, pt.y, 0); }
inline void LineTo(HDC hdc, Point pt) { LineTo(hdc, pt.x, pt.y); }
inline void DrawLine(HDC hdc, Point p, Point q) { MoveTo(hdc, p); LineTo(hdc, q); }
inline void DrawLine(HDC hdc, int px, int py, int qx, int qy) { MoveToEx(hdc, px, py, 0); LineTo(hdc, qx, qy); }
#ifndef PLATFORM_WINCE
inline void DrawArc(HDC hdc, const Rect& rc, Point p, Point q){ Arc(hdc, rc.left, rc.top, rc.right, rc.bottom, p.x, p.y, q.x, q.y); }
#endif
inline void DrawCircle(HDC hdc, int x, int y, int radius) { Ellipse(hdc, x - radius, y - radius, x + radius + 1, y + radius + 1); }
inline void DrawCircle(HDC hdc, Point centre, int radius) { DrawCircle(hdc, centre.x, centre.y, radius); }
inline void DrawEllipse(HDC hdc, const Rect& rc) { Ellipse(hdc, rc.left, rc.top, rc.right, rc.bottom); }
inline void DrawRect(HDC hdc, const Rect& rc) { Rectangle(hdc, rc.left, rc.top, rc.right, rc.bottom); }
HDC ScreenHDC();
HPALETTE GetQlibPalette();
Image Win32Icon(LPCSTR id, int iconsize = 0);
Image Win32Icon(int id, int iconsize = 0);
Image Win32Cursor(LPCSTR id);
Image Win32Cursor(int id);
HICON IconWin32(const Image& img, bool cursor = false);
Image Win32DllIcon(const char *dll, int ii, bool large);
class BackDraw : public SystemDraw {
public:
virtual bool IsPaintingOp(const Rect& r) const;
protected:
HBITMAP hbmpold;
HBITMAP hbmp;
Size size;
Draw *painting;
Point painting_offset;
public:
void Put(SystemDraw& w, int x, int y);
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy);
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy();
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
class ImageDraw : public SystemDraw {
Size size;
struct Section {
HDC dc;
HBITMAP hbmp, hbmpOld;
RGBA *pixels;
void Init(int cx, int cy);
~Section();
};
Section rgb;
Section a;
SystemDraw alpha;
bool has_alpha;
void Init();
Image Get(bool pm) const;
public:
Draw& Alpha();
operator Image() const;
Image GetStraight() const;
ImageDraw(Size sz);
ImageDraw(int cx, int cy);
~ImageDraw();
};
END_UPP_NAMESPACE
#define GUIPLATFORM_KEYCODES_INCLUDE "Win32Keys.h"
#define GUIPLATFORM_CTRL_TOP_DECLS \
HWND hwnd; \
UDropTarget *dndtgt; \
#define GUIPLATFORM_CTRL_DECLS_INCLUDE "Win32Ctrl.h"
#define GUIPLATFORM_PASTECLIP_DECLS \
UDropTarget *dt; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE "Win32Top.h"
NAMESPACE_UPP
inline unsigned GetHashValue(const HWND& hwnd)
{
return (unsigned)(intptr_t)hwnd;
}
END_UPP_NAMESPACE
#ifdef PLATFORM_WIN32
#ifndef PLATFORM_WINCE
#include <ShellAPI.h>
#endif
#endif
#define GUIPLATFORM_INCLUDE_AFTER "Win32GuiA.h"
Framebuffer.h
#define GUI_FB
#include <Painter/Painter.h>
NAMESPACE_UPP
#define IMAGECLASS FBImg
#define IMAGEFILE <Framebuffer/FB.iml>
#include <Draw/iml_header.h>
class SystemDraw : public BufferPainter {
public:
virtual void BeginOp();
virtual void EndOp();
virtual void OffsetOp(Point p);
virtual bool ClipOp(const Rect& r);
virtual bool ClipoffOp(const Rect& r);
virtual bool IsPaintingOp(const Rect& r) const;
private:
Vector<Point> offset;
void Push();
void Pop();
public:
Point GetOffset() const;
bool CanSetSurface() { return false; }
bool Clip(const Rect& r) { return Draw::Clip(r); }
bool Clip(int x, int y, int cx, int cy) { return Draw::Clip(x, y, cx, cy); }
static void Flush() {}
SystemDraw();
~SystemDraw();
};
struct BackDraw__ : public SystemDraw {
BackDraw__() : SystemDraw() {}
};
class BackDraw : public BackDraw__ { // Dummy only, as we are running in GlobalBackBuffer mode
Size size;
Draw *painting;
Point painting_offset;
ImageBuffer ib;
public:
virtual bool IsPaintingOp(const Rect& r) const;
public:
void Put(SystemDraw& w, int x, int y) {}
void Put(SystemDraw& w, Point p) { Put(w, p.x, p.y); }
void Create(SystemDraw& w, int cx, int cy) {}
void Create(SystemDraw& w, Size sz) { Create(w, sz.cx, sz.cy); }
void Destroy() {}
void SetPaintingDraw(Draw& w, Point off) { painting = &w; painting_offset = off; }
BackDraw();
~BackDraw();
};
struct ImageDraw__ {
ImageBuffer image;
ImageBuffer alpha;
ImageDraw__(int cx, int cy) : image(cx, cy), alpha(cx, cy) {}
};
class ImageDraw : private ImageDraw__, public BufferPainter {
BufferPainter alpha_painter;
bool has_alpha;
Image Get(bool pm) const;
public:
Draw& Alpha();
operator Image() const { return Get(true); }
Image GetStraight() const { return Get(false); }
ImageDraw(Size sz);
ImageDraw(int cx, int cy);
};
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, uint64 pattern);
class TopWindowFrame;
#define GUIPLATFORM_CTRL_TOP_DECLS Ctrl *owner_window;
#define GUIPLATFORM_CTRL_DECLS_INCLUDE <Framebuffer/Ctrl.h>
#define GUIPLATFORM_PASTECLIP_DECLS \
bool dnd; \
friend struct DnDLoop; \
#define GUIPLATFORM_TOPWINDOW_DECLS_INCLUDE <Framebuffer/Top.h>
// to be implemented by final FB {
bool FBIsWaitingEvent();
bool FBProcessEvent(bool *quit);
void FBSleep(int ms);
void FBInitUpdate();
void FBUpdate(const Rect& area);
void FBFlush();
void FBQuitSession();
// }
class PrinterJob { // Dummy only...
NilDraw nil;
Vector<int> pages;
public:
Draw& GetDraw() { return nil; }
operator Draw&() { return GetDraw(); }
const Vector<int>& GetPages() const { return pages; }
int operator[](int i) const { return 0; }
int GetPageCount() const { return 0; }
bool Execute() { return false; }
PrinterJob& Landscape(bool b = true) { return *this; }
PrinterJob& MinMaxPage(int minpage, int maxpage) { return *this; }
PrinterJob& PageCount(int n) { return *this; }
PrinterJob& CurrentPage(int currentpage) { return *this; }
PrinterJob& Name(const char *_name) { return *this; }
PrinterJob(const char *name = NULL) {}
~PrinterJob() {}
};
END_UPP_NAMESPACE
#define GUIPLATFORM_INCLUDE_AFTER <Framebuffer/After.h>
After.h
class ViewDraw : public SystemDraw {
public:
ViewDraw(Ctrl *ctrl);
~ViewDraw();
};
/*
class ViewDraw : public SystemDraw {
Vector<Rect> dummy;
public:
ViewDraw(Ctrl *) : SystemDraw(Ctrl::framebuffer, dummy) { dummy.Add(Rect(10, 10, 100, 100)); }
};
*/
class DHCtrl : Ctrl {};
#include FRAMEBUFFER_INCLUDE
Fb.h
#ifndef _Framebuffer_Fb_h_
#define _Framebuffer_Fb_h_
#include <CtrlLib/CtrlLib.h>
NAMESPACE_UPP
class TopWindowFrame : public Ctrl {
public:
virtual void Layout();
virtual void Paint(Draw& w);
virtual Image CursorImage(Point p, dword keyflags);
virtual void LeftDown(Point p, dword keyflags);
virtual void LeftHold(Point p, dword keyflags);
virtual void LeftDouble(Point p, dword keyflags);
virtual void MouseMove(Point p, dword keyflags);
virtual void CancelMode();
virtual void LeftUp(Point p, dword keyflags);
private:
Point dir;
Point startpos;
Rect startrect;
bool maximized;
Rect overlapped;
bool holding;
TimeCallback hold;
Point GetDragMode(Point p);
Image GetDragImage(Point dragmode);
void StartDrag();
Rect Margins() const;
Rect ComputeClient(Rect r);
void Hold();
typedef TopWindowFrame CLASSNAME;
public:
String title;
Button close, maximize;
Image icon;
Size minsize;
bool sizeable;
TopWindow *window;
void SetTitle(const String& s) { title = s; Refresh(); }
Rect GetClient() const;
void SetClient(Rect r);
void GripResize();
void Maximize();
void Overlap();
void ToggleMaximize();
bool IsMaximized() const { return maximized; }
void SyncRect();
TopWindowFrame();
};
END_UPP_NAMESPACE
#endif
Ctrl.h
//$ class Ctrl {
private:
static Ptr<Ctrl> desktop;
static Vector<Ctrl *> topctrl;
static ImageBuffer framebuffer;
static Vector<Rect> invalid, update;
static Point fbCursorPos;
static Image fbCursorImage;
static Point fbCursorBakPos;
static Image fbCursorBak;
static Rect fbCaretRect;
static Image fbCaretBak;
static int fbCaretTm;
static int renderingMode;
static bool fbEndSession;
static int64 fbEventLoop;
static int64 fbEndSessionLoop;
static Image GetBak(Rect& tr);
static void RemoveCursor();
static void RemoveCaret();
static void CursorSync();
int FindTopCtrl() const;
static Rect GetClipBound(const Vector<Rect>& inv, const Rect& r);
static void DoPaint();
static void DoUpdate();
static void SyncTopWindows();
static void AddInvalid(const Rect& rect);
void DestroyWnd();
void NewTop() { top = new Top; top->owner_window = NULL; }
void PutForeground();
static void MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta);
Vector<Rect> GetPaintRects();
static void DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz,
const byte *pattern, int animation);
static void DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n,
const byte *pattern, int animation);
friend struct PaintProxy__;
friend class TopWindowFrame;
friend class SystemDraw;
friend struct DnDLoop;
void SetOpen(bool b) { isopen = b; }
protected:
static int PaintLock;
public:
static void DoMouseFB(int event, Point p, int zdelta = 0);
static bool DoKeyFB(dword key, int cnt);
static void InitFB();
static void ExitFB();
static void EndSession();
static void SetDesktop(Ctrl& q);
static Ctrl *GetDesktop() { return desktop; }
static void SetFramebufferSize(Size sz);
static const ImageBuffer& GetFrameBuffer() { return framebuffer; }
static void SetRenderingMode(int mode);
static void AddUpdate(const Rect& rect);
void DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation);
static Ctrl *FindMouseTopCtrl();
static bool FullWindowDrag;
enum { DRAWDRAGRECT_SCREEN = 0x8000 };
//$ };
Event.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) //DLOG(x)
#define LDUMP(x) //DDUMP(x)
static Point fbmousepos;
Point GetMousePos() {
return fbmousepos;
}
void Ctrl::MouseEventFB(Ptr<Ctrl> t, int event, Point p, int zdelta)
{
if(!t->IsEnabled())
return;
Rect rr = t->GetRect();
if((event & Ctrl::ACTION) == DOWN) {
Ptr<Ctrl> q = t;
TopWindowFrame *wf = dynamic_cast<TopWindowFrame *>(~t);
if(wf)
q = wf->window;
if(q) q->ClickActivateWnd();
if(q) q->SetForeground();
if(ignoreclick)
return;
}
if(t)
t->DispatchMouse(event, p - rr.TopLeft(), zdelta);
if(t)
t->PostInput();
}
Ctrl *Ctrl::FindMouseTopCtrl()
{
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ctrl *t = topctrl[i];
if(t->GetRect().Contains(fbmousepos))
return t->IsEnabled() ? t : NULL;
}
return desktop->IsEnabled() ? desktop : NULL;
}
void Ctrl::DoMouseFB(int event, Point p, int zdelta)
{
fbmousepos = p;
int a = event & Ctrl::ACTION;
if(a == Ctrl::UP && Ctrl::ignoreclick) {
EndIgnore();
return;
}
else
if(a == Ctrl::DOWN && ignoreclick)
return;
LLOG("### Mouse event: " << event << " position " << p << " zdelta " << zdelta << ", capture " << Upp::Name(captureCtrl));
if(captureCtrl)
MouseEventFB(captureCtrl->GetTopCtrl(), event, p, zdelta);
else
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Ptr<Ctrl> t = topctrl[i];
Rect rr = t->GetRect();
if(rr.Contains(p)) {
MouseEventFB(t, event, p, zdelta);
return;
}
}
Ctrl *desktop = GetDesktop();
if(desktop) {
desktop->DispatchMouse(event, p, zdelta);
desktop->PostInput();
}
}
bool Ctrl::DoKeyFB(dword key, int cnt)
{
bool b = DispatchKey(key, cnt);
SyncCaret();
Ctrl *desktop = GetDesktop();
if(desktop)
desktop->PostInput();
return b;
}
Image Ctrl::GetBak(Rect& tr)
{
Image bak;
tr.Intersect(framebuffer.GetSize());
if(!tr.IsEmpty()) {
Image h = framebuffer;
bak = CreateImage(tr.GetSize(), Black);
Copy(bak, Point(0, 0), h, tr);
framebuffer = h;
}
return bak;
}
void Ctrl::RemoveCursor()
{
if(!IsNull(fbCursorBakPos)) {
Copy(framebuffer, fbCursorBakPos, fbCursorBak, fbCursorBak.GetSize());
AddUpdate(Rect(fbCursorBakPos, fbCursorBak.GetSize()));
}
fbCursorPos = fbCursorBakPos = Null;
fbCursorBak = Null;
}
void Ctrl::RemoveCaret()
{
if(!IsNull(fbCaretRect)) {
Copy(framebuffer, fbCaretRect.TopLeft(), fbCaretBak, fbCaretBak.GetSize());
AddUpdate(fbCaretRect);
}
fbCaretRect = Null;
fbCaretBak = Null;
}
void Ctrl::SetCaret(int x, int y, int cx, int cy)
{
GuiLock __;
caretx = x;
carety = y;
caretcx = cx;
caretcy = cy;
fbCaretTm = GetTickCount();
SyncCaret();
}
void Ctrl::SyncCaret()
{
GuiLock __;
}
void Ctrl::CursorSync()
{
LLOG("@ CursorSync");
Point p = GetMousePos() - fbCursorImage.GetHotSpot();
Rect cr = Null;
if(focusCtrl && (((GetTickCount() - fbCaretTm) / 500) & 1) == 0)
cr = (RectC(focusCtrl->caretx, focusCtrl->carety, focusCtrl->caretcx, focusCtrl->caretcy)
+ focusCtrl->GetScreenView().TopLeft()) & focusCtrl->GetScreenView();
LDUMP(GetTickCount());
if(fbCursorPos != p || cr != fbCaretRect) {
LDUMP(fbCaretRect);
RemoveCursor();
RemoveCaret();
fbCursorPos = p;
Size sz = fbCursorImage.GetSize();
Rect tr(p, sz);
fbCursorBak = GetBak(tr);
fbCursorBakPos = tr.TopLeft();
fbCaretRect = cr;
if(!cr.IsEmpty()) {
fbCaretBak = GetBak(cr);
for(int y = cr.top; y < cr.bottom; y++) {
RGBA *s = framebuffer[y] + cr.left;
const RGBA *e = framebuffer[y] + cr.right;
while(s < e) {
s->r = ~s->r;
s->g = ~s->g;
s->b = ~s->b;
s++;
}
}
AddUpdate(fbCaretRect);
}
Over(framebuffer, p, fbCursorImage, sz);
LLOG("Cursor: " << p << ", rect " << tr);
AddUpdate(tr);
}
}
void Ctrl::SetMouseCursor(const Image& image)
{
GuiLock __;
if(image.GetSerialId() != fbCursorImage.GetSerialId()) {
fbCursorImage = image;
fbCursorPos = Null;
}
}
END_UPP_NAMESPACE
#endif
Clip.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
static VectorMap<String, ClipData> fbClipboard;
void ClearClipboard()
{
GuiLock __;
fbClipboard.Clear();
}
void AppendClipboard(const char *format, const Value& data, String (*render)(const Value&))
{
GuiLock __;
ClipData& cd = fbClipboard.GetAdd(format);
cd.data = data;
cd.render = render;
}
static String sRawRender(const Value& v)
{
return v;
}
void AppendClipboard(const char *format, const String& data)
{
GuiLock __;
AppendClipboard(format, data, sRawRender);
}
void AppendClipboard(const char *format, const byte *data, int length)
{
GuiLock __;
AppendClipboard(format, String(data, length));
}
String ReadClipboard(const char *format)
{
GuiLock __;
int q = fbClipboard.Find(format);
return q >= 0 ? (*fbClipboard[q].render)(fbClipboard[q].data) : String();
}
void AppendClipboardText(const String& s)
{
AppendClipboard("text", ToSystemCharset(s));
}
void AppendClipboardUnicodeText(const WString& s)
{
AppendClipboard("wtext", (byte *)~s, 2 * s.GetLength());
}
const char *ClipFmtsText()
{
return "wtext;text";
}
String GetString(PasteClip& clip)
{
GuiLock __;
if(clip.Accept("wtext")) {
String s = ~clip;
return WString((const wchar *)~s, wstrlen((const wchar *)~s)).ToString();
}
if(clip.IsAvailable("text"))
return ~clip;
return Null;
}
WString GetWString(PasteClip& clip)
{
GuiLock __;
if(clip.Accept("wtext")) {
String s = ~clip;
return WString((const wchar *)~s, wstrlen((const wchar *)~s));
}
if(clip.IsAvailable("text"))
return (~clip).ToWString();
return Null;
}
bool AcceptText(PasteClip& clip)
{
return clip.Accept(ClipFmtsText());
}
static String sText(const Value& data)
{
return data;
}
static String sWText(const Value& data)
{
return Unicode__(WString(data));
}
void Append(VectorMap<String, ClipData>& data, const String& text)
{
data.GetAdd("text", ClipData(text, sText));
data.GetAdd("wtext", ClipData(text, sWText));
}
void Append(VectorMap<String, ClipData>& data, const WString& text)
{
data.GetAdd("text", ClipData(text, sText));
data.GetAdd("wtext", ClipData(text, sWText));
}
String GetTextClip(const WString& text, const String& fmt)
{
if(fmt == "text")
return text.ToString();
if(fmt == "wtext")
return Unicode__(text);
return Null;
}
String GetTextClip(const String& text, const String& fmt)
{
if(fmt == "text")
return text;
if(fmt == "wtext")
return Unicode__(text.ToWString());
return Null;
}
String ReadClipboardText()
{
String w = ReadClipboard("text");
return w.GetCount() ? w : ReadClipboardUnicodeText().ToString();
}
WString ReadClipboardUnicodeText()
{
String w = ReadClipboard("wtext");
if(w.GetCount())
return WString((const wchar *)~w, w.GetLength() / 2);
return ReadClipboard("text").ToWString();
}
bool IsClipboardAvailable(const char *id)
{
return fbClipboard.Find(id) >= 0;
}
bool IsClipboardAvailableText()
{
return IsClipboardAvailable("text") || IsClipboardAvailable("wtext");
}
const char *ClipFmtsImage()
{
static const char *q;
ONCELOCK {
static String s = "dib;" + ClipFmt<Image>();
q = s;
}
return q;
}
bool AcceptImage(PasteClip& clip)
{
GuiLock __;
return clip.Accept(ClipFmtsImage());
}
Image GetImage(PasteClip& clip)
{
GuiLock __;
Image m;
if(Accept<Image>(clip)) {
LoadFromString(m, ~clip);
if(!m.IsEmpty())
return m;
}
return Null;
}
Image ReadClipboardImage()
{
GuiLock __;
PasteClip d = Ctrl::Clipboard();
return GetImage(d);
}
String sImage(const Value& image)
{
Image img = image;
return StoreAsString(const_cast<Image&>(img));
}
String GetImageClip(const Image& img, const String& fmt)
{
GuiLock __;
if(img.IsEmpty()) return Null;
if(fmt == ClipFmt<Image>())
return sImage(img);
return Null;
}
void AppendClipboardImage(const Image& img)
{
GuiLock __;
if(img.IsEmpty()) return;
AppendClipboard(ClipFmt<Image>(), img, sImage);
}
bool AcceptFiles(PasteClip& clip)
{
if(clip.Accept("files")) {
clip.SetAction(DND_COPY);
return true;
}
return false;
}
bool IsAvailableFiles(PasteClip& clip)
{
return clip.IsAvailable("files");
}
Vector<String> GetFiles(PasteClip& clip)
{
GuiLock __;
Vector<String> f;
return f;
}
END_UPP_NAMESPACE
#endif
Top.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
void TopWindow::SyncFrameRect(const Rect& r)
{
frame->SetClient(r);
}
void TopWindow::DestroyFrame()
{
if(frame->IsOpen())
frame->DestroyWnd();
}
void TopWindow::GripResize()
{
frame->GripResize();
}
void TopWindow::SyncSizeHints()
{
SyncCaption0();
}
void TopWindow::SyncTitle0()
{
SyncCaption0();
}
void TopWindow::SyncCaption0()
{
GuiLock __;
frame->title = title.ToString();
frame->minsize = minsize;
frame->close.Show(!noclosebox);
frame->maximize.Show(maximizebox);
frame->sizeable = sizeable;
frame->RefreshLayout();
frame->Refresh();
frame->close <<= Proxy(WhenClose);
frame->icon = icon;
frame->Enable(IsEnabled());
}
void TopWindow::State(int reason)
{
SyncCaption0();
}
void TopWindow::SyncRect()
{
frame->SyncRect();
Rect r = frame->GetClient();
if(r != GetRect()) {
SetRect(r);
}
}
void TopWindow::Open(Ctrl *owner)
{
GuiLock __;
LLOG("Open " << Upp::Name(owner));
Rect r = GetRect();
if(r.IsEmpty())
SetRect(GetDefaultWindowRect());
else
if(r.left == 0 && r.top == 0)
if(owner && center == 1)
SetRect(owner->GetRect().CenterRect(r.GetSize()));
else
if(center)
SetRect(GetWorkArea().CenterRect(r.GetSize()));
frame->SetClient(GetRect());
frame->window = this;
frame->PopUp(owner, false, true);
PopUp(frame, false, true);
popup = false;
SetRect(frame->GetClient());
SyncCaption0();
if(state == MAXIMIZED)
frame->Maximize();
}
void TopWindow::Open()
{
Open(GetActiveCtrl());
}
void TopWindow::OpenMain()
{
Open(NULL);
}
void TopWindow::Minimize(bool effect)
{
// state = MINIMIZED;
}
TopWindow& TopWindow::FullScreen(bool b)
{
return *this;
}
void TopWindow::Maximize(bool effect)
{
state = MAXIMIZED;
frame->Maximize();
}
void TopWindow::Overlap(bool effect)
{
GuiLock __;
state = OVERLAPPED;
frame->Overlap();
}
TopWindow& TopWindow::TopMost(bool b, bool stay_top)
{
GuiLock __;
return *this;
}
bool TopWindow::IsTopMost() const
{
return true;
}
void TopWindow::GuiPlatformConstruct()
{
frame = new TopWindowFrame;
}
void TopWindow::GuiPlatformDestruct()
{
delete frame;
}
void TopWindow::SerializePlacement(Stream& s, bool reminimize)
{
GuiLock __;
}
END_UPP_NAMESPACE
#endif
Wnd.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) //DLOG(x)
#define LDUMP(x) //DDUMP(x)
#define LDUMPC(x) //DDUMPC(x)
ImageBuffer Ctrl::framebuffer;
Vector<Rect> Ctrl::invalid;
Vector<Rect> Ctrl::update;
Ptr<Ctrl> Ctrl::desktop;
Vector<Ctrl *> Ctrl::topctrl;
Point Ctrl::fbCursorPos = Null;
Image Ctrl::fbCursorImage;
Point Ctrl::fbCursorBakPos = Null;
Image Ctrl::fbCursorBak;
Rect Ctrl::fbCaretRect;
Image Ctrl::fbCaretBak;
int Ctrl::fbCaretTm;
int Ctrl::renderingMode = MODE_ANTIALIASED;
bool Ctrl::fbEndSession;
bool Ctrl::FullWindowDrag;
int Ctrl::PaintLock;
void Ctrl::SetDesktop(Ctrl& q)
{
desktop = &q;
desktop->SetRect(framebuffer.GetSize());
desktop->SetOpen(true);
desktop->NewTop();
invalid.Add(framebuffer.GetSize());
}
void Ctrl::SetRenderingMode(int mode)
{
renderingMode = mode;
invalid.Add(framebuffer.GetSize());
}
void Ctrl::InitFB()
{
Ctrl::GlobalBackBuffer();
Ctrl::InitTimer();
framebuffer.Create(1, 1);
#ifdef PLATFORM_POSIX
SetStdFont(ScreenSans(12)); //FIXME general handling
#endif
ChStdSkin();
static StaticRect x;
x.Color(Cyan());
SetDesktop(x);
}
void Ctrl::EndSession()
{
GuiLock __;
LLOG("Ctrl::EndSession");
fbEndSession = true;
EndSessionLoopNo = EventLoopNo;
}
void Ctrl::ExitFB()
{
TopWindow::ShutdownWindows();
Ctrl::CloseTopCtrls();
if(fbEndSession)
FBQuitSession();
}
void Ctrl::SetFramebufferSize(Size sz)
{
framebuffer.Create(sz);
if(desktop)
desktop->SetRect(sz);
invalid.Add(sz);
SyncTopWindows();
}
int Ctrl::FindTopCtrl() const
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(this == topctrl[i])
return i;
return -1;
}
bool Ctrl::IsAlphaSupported()
{
return false;
}
bool Ctrl::IsCompositedGui()
{
return false;
}
Vector<Ctrl *> Ctrl::GetTopCtrls()
{
Vector<Ctrl *> ctrl;
if(desktop)
ctrl.Add(desktop);
for(int i = 0; i < topctrl.GetCount(); i++)
if(!dynamic_cast<TopWindowFrame *>(topctrl[i]))
ctrl.Add(topctrl[i]);
return ctrl;
}
Ctrl *Ctrl::GetOwner()
{
GuiLock __;
int q = FindTopCtrl();
if(q > 0 && topctrl[q]->top) {
Ctrl *x = topctrl[q]->top->owner_window;
LDUMP(Upp::Name(x));
return dynamic_cast<TopWindowFrame *>(x) ? x->GetOwner() : x;
}
return NULL;
}
Ctrl *Ctrl::GetActiveCtrl()
{
GuiLock __;
return focusCtrl ? focusCtrl->GetTopCtrl() : NULL;
}
// Vector<Callback> Ctrl::hotkey;
int Ctrl::RegisterSystemHotKey(dword key, Callback cb)
{
/* ASSERT(key >= K_DELTA);
int q = hotkey.GetCount();
for(int i = 0; i < hotkey.GetCount(); i++)
if(!hotkey[i]) {
q = i;
break;
}
hotkey.At(q) = cb;
dword mod = 0;
if(key & K_ALT)
mod |= MOD_ALT;
if(key & K_SHIFT)
mod |= MOD_SHIFT;
if(key & K_CTRL)
mod |= MOD_CONTROL;
return RegisterHotKey(NULL, q, mod, key & 0xffff) ? q : -1;*/
return -1;
}
void Ctrl::UnregisterSystemHotKey(int id)
{
/* if(id >= 0 && id < hotkey.GetCount()) {
UnregisterHotKey(NULL, id);
hotkey[id].Clear();
}*/
}
bool Ctrl::IsWaitingEvent()
{
return FBIsWaitingEvent();
}
void Ctrl::AddUpdate(const Rect& rect)
{
LLOG("@AddUpdate " << rect);
AddRefreshRect(update, rect);
}
void Ctrl::AddInvalid(const Rect& rect)
{
LLOG("@AddInvalid " << rect);
AddRefreshRect(invalid, rect);
}
void Ctrl::SyncTopWindows()
{
for(int i = 0; i < topctrl.GetCount(); i++) {
TopWindow *w = dynamic_cast<TopWindow *>(topctrl[i]);
if(w)
w->SyncRect();
}
}
bool Ctrl::ProcessEvent(bool *quit)
{
LLOG("@ ProcessEvent");
ASSERT(IsMainThread());
if(!GetMouseLeft() && !GetMouseRight() && !GetMouseMiddle())
ReleaseCtrlCapture();
if(FBProcessEvent(quit)) {
LLOG("FBProcesEvent returned true");
SyncTopWindows();
DefferedFocusSync();
SyncCaret();
return true;
}
return false;
}
Rect Ctrl::GetClipBound(const Vector<Rect>& inv, const Rect& r)
{
Rect ri = Null;
for(int j = 0; j < inv.GetCount(); j++) {
Rect rr = inv[j] & r;
if(!rr.IsEmpty())
ri = IsNull(ri) ? rr : rr | ri;
}
return ri;
}
ViewDraw::ViewDraw(Ctrl *ctrl)
{
if(Ctrl::invalid.GetCount())
Ctrl::DoPaint();
Ctrl::invalid.Clear();
Ctrl::RemoveCursor();
Ctrl::RemoveCaret();
Rect r = ctrl->GetScreenView();
Ctrl::invalid.Add(r);
Ctrl::AddUpdate(r);
for(int i = max(ctrl->GetTopCtrl()->FindTopCtrl() + 1, 0); i < Ctrl::topctrl.GetCount(); i++) {
Rect rr = Ctrl::topctrl[i]->GetScreenRect();
ExcludeClip(rr);
Subtract(Ctrl::invalid, rr);
}
Offset(r.TopLeft());
}
ViewDraw::~ViewDraw()
{
FBInitUpdate();
Ctrl::DoUpdate();
FBFlush();
// Ctrl::invalid.Clear();
}
void Ctrl::DoUpdate()
{
LLOG("DoUpdate");
invalid.Clear();
CursorSync();
LDUMPC(update);
#if 0
FBUpdate(framebuffer.GetSize());
#else
for(int i = 0; i < update.GetCount(); i++) {
LDUMP(update[i]);
FBUpdate(update[i]);
}
#endif
update.Clear();
// Sleep(1000);
}
Vector<Rect> Ctrl::GetPaintRects()
{
Vector<Rect> r;
int q = FindTopCtrl();
r.Add(GetScreenRect());
for(int i = max(FindTopCtrl() + 1, 0); i < topctrl.GetCount(); i++)
Subtract(r, topctrl[i]->GetScreenRect());
return r;
}
void DDRect(RGBA *t, int dir, const byte *pattern, int pos, int count)
{
while(count-- > 0) {
byte p = pattern[7 & pos++];
t->r ^= p;
t->g ^= p;
t->b ^= p;
t += dir;
}
}
void Ctrl::DrawLine(const Vector<Rect>& clip, int x, int y, int cx, int cy, bool horz, const byte *pattern, int animation)
{
if(cx <= 0 || cy <= 0)
return;
Vector<Rect> rr = Intersection(clip, RectC(x, y, cx, cy));
for(int i = 0; i < rr.GetCount(); i++) {
Rect r = rr[i];
AddUpdate(r);
if(horz)
for(int y = r.top; y < r.bottom; y++)
DDRect(framebuffer[y] + r.left, 1, pattern, r.left + animation, r.GetWidth());
else
for(int x = r.left; x < r.right; x++)
DDRect(framebuffer[r.top] + x, framebuffer.GetWidth(), pattern, r.top + animation, r.GetHeight());
}
}
void Ctrl::DragRectDraw0(const Vector<Rect>& clip, const Rect& rect, int n, const byte *pattern, int animation)
{
int hn = min(rect.GetHeight(), n);
int vn = min(rect.GetWidth(), n);
DrawLine(clip, rect.left, rect.top, rect.GetWidth(), hn, true, pattern, animation);
DrawLine(clip, rect.left, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.right - vn, rect.top + hn, vn, rect.GetHeight() - hn, false, pattern, animation);
DrawLine(clip, rect.left + vn, rect.bottom - hn, rect.GetWidth() - 2 * vn, hn, true, pattern, animation);
}
void Ctrl::DragRectDraw(const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation)
{
static byte solid[] = { 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff };
static byte normal[] = { 0xff, 0x00, 0xff, 0x00, 0xff, 0x00, 0xff, 0x00 };
static byte dashed[] = { 0xff, 0xff, 0xff, 0xff, 0x00, 0x00, 0x00, 0x00 };
Point p = GetScreenView().TopLeft();
Vector<Rect> pr;
if(type & DRAWDRAGRECT_SCREEN) {
pr.Add(Rect(framebuffer.GetSize()));
type &= ~DRAWDRAGRECT_SCREEN;
p = Point(0, 0);
}
else
pr = Intersection(GetPaintRects(), clip.Offseted(p));
const byte *pattern = type == DRAWDRAGRECT_DASHED ? dashed :
type == DRAWDRAGRECT_NORMAL ? normal : solid;
RemoveCursor();
RemoveCaret();
DragRectDraw0(pr, rect1.Offseted(p), n, pattern, animation);
DragRectDraw0(pr, rect2.Offseted(p), n, pattern, animation);
}
void Ctrl::DoPaint()
{
LLOG("@ DoPaint");
if(!PaintLock) {
bool scroll = false;
if(desktop)
desktop->SyncScroll();
for(int i = 0; i < topctrl.GetCount(); i++)
topctrl[i]->SyncScroll();
if((invalid.GetCount() || scroll) && desktop) {
RemoveCursor();
RemoveCaret();
for(int phase = 0; phase < 2; phase++) {
LLOG("DoPaint invalid phase " << phase);
LDUMPC(invalid);
SystemDraw painter;
painter.Begin();
for(int i = 0; i < invalid.GetCount(); i++) {
painter.RectPath(invalid[i]);
AddUpdate(invalid[i]);
}
painter.Painter::Clip();
for(int i = topctrl.GetCount() - 1; i >= 0; i--) {
Rect r = topctrl[i]->GetRect();
Rect ri = GetClipBound(invalid, r);
if(!IsNull(ri)) {
painter.Clipoff(r);
topctrl[i]->UpdateArea(painter, ri - r.TopLeft());
painter.End();
Subtract(invalid, r);
painter.ExcludeClip(r);
}
}
Rect ri = GetClipBound(invalid, framebuffer.GetSize());
if(!IsNull(ri))
desktop->UpdateArea(painter, ri);
}
}
}
DoUpdate();
}
void Ctrl::WndUpdate0r(const Rect& r)
{
GuiLock __;
Rect rr = r + GetRect().TopLeft();
bool dummy;
Vector<Rect> h;
h <<= invalid;
invalid = Intersect(invalid, rr, dummy);
FBInitUpdate();
DoPaint();
invalid <<= h;
Subtract(invalid, rr);
FBFlush();
}
bool Ctrl::ProcessEvents(bool *quit)
{
//LOGBLOCK("@ ProcessEvents");
// MemoryCheckDebug();
if(!ProcessEvent(quit))
return false;
while(ProcessEvent(quit) && (!LoopCtrl || LoopCtrl->InLoop()));
TimeStop tm;
TimerProc(GetTickCount());
LLOG("TimerProc elapsed: " << tm);
SweepMkImageCache();
FBInitUpdate();
DoPaint();
FBFlush();
return true;
}
void Ctrl::EventLoop0(Ctrl *ctrl)
{
GuiLock __;
ASSERT(IsMainThread());
ASSERT(LoopLevel == 0 || ctrl);
LoopLevel++;
LLOG("Entering event loop at level " << LoopLevel << LOG_BEGIN);
Ptr<Ctrl> ploop;
if(ctrl) {
ploop = LoopCtrl;
LoopCtrl = ctrl;
ctrl->inloop = true;
}
bool quit = false;
int64 loopno = ++EventLoopNo;
ProcessEvents(&quit);
while(loopno > EndSessionLoopNo && !quit && (ctrl ? ctrl->IsOpen() && ctrl->InLoop() : GetTopCtrls().GetCount()))
{
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / GuiSleep");
SyncCaret();
GuiSleep(20);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / ProcessEvents");
ProcessEvents(&quit);
// LLOG(GetSysTime() << " % " << (unsigned)msecs() % 10000 << ": EventLoop / after ProcessEvents");
LDUMP(loopno);
LDUMP(fbEndSessionLoop);
}
if(ctrl)
LoopCtrl = ploop;
LoopLevel--;
LLOG(LOG_END << "Leaving event loop ");
}
void Ctrl::GuiSleep0(int ms)
{
GuiLock __;
ASSERT(IsMainThread());
LLOG("GuiSleep");
int level = LeaveGuiMutexAll();
FBSleep(ms);
EnterGuiMutex(level);
}
Rect Ctrl::GetWndScreenRect() const
{
GuiLock __;
return GetRect();
}
void Ctrl::WndShow0(bool b)
{
GuiLock __;
}
void Ctrl::WndUpdate0()
{
GuiLock __;
}
bool Ctrl::IsWndOpen() const {
GuiLock __;
return FindTopCtrl() >= 0 || this == desktop;
}
void Ctrl::SetAlpha(byte alpha)
{
GuiLock __;
}
Rect Ctrl::GetWorkArea() const
{
GuiLock __;
return framebuffer.GetSize();
}
void Ctrl::GetWorkArea(Array<Rect>& rc)
{
GuiLock __;
Array<Rect> r;
r.Add(framebuffer.GetSize());
}
Rect Ctrl::GetVirtualWorkArea()
{
return framebuffer.GetSize();
}
Rect Ctrl::GetWorkArea(Point pt)
{
return framebuffer.GetSize();
}
Rect Ctrl::GetVirtualScreenArea()
{
GuiLock __;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryWorkArea()
{
Rect r;
return framebuffer.GetSize();
}
Rect Ctrl::GetPrimaryScreenArea()
{
return framebuffer.GetSize();
}
int Ctrl::GetKbdDelay()
{
GuiLock __;
return 500;
}
int Ctrl::GetKbdSpeed()
{
GuiLock __;
return 1000 / 32;
}
void Ctrl::DestroyWnd()
{
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i]->top && topctrl[i]->top->owner_window == this)
topctrl[i]->WndDestroy0();
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
}
if(top) {
delete top;
top = NULL;
}
isopen = false;
TopWindow *win = dynamic_cast<TopWindow *>(this);
if(win)
win->DestroyFrame();
}
void Ctrl::WndDestroy0()
{
DestroyWnd();
if(topctrl.GetCount())
topctrl.Top()->ActivateWnd();
}
void Ctrl::PutForeground()
{
int q = FindTopCtrl();
if(q >= 0) {
AddInvalid(GetRect());
topctrl.Remove(q);
topctrl.Add(this);
}
Vector< Ptr<Ctrl> > fw;
for(int i = 0; i < topctrl.GetCount(); i++)
if(topctrl[i] && topctrl[i]->top && topctrl[i]->top->owner_window == this && topctrl[i] != this)
fw.Add(topctrl[i]);
for(int i = 0; i < fw.GetCount(); i++)
if(fw[i])
fw[i]->PutForeground();
}
void Ctrl::SetWndForeground0()
{
GuiLock __;
ASSERT(IsOpen());
if(IsWndForeground())
return;
Ctrl *to = this;
while(to->top && to->top->owner_window)
to = to->top->owner_window;
to->PutForeground();
if(this != focusCtrl)
ActivateWnd();
}
bool Ctrl::IsWndForeground() const
{
GuiLock __;
bool b = false;
for(int i = 0; i < topctrl.GetCount(); i++) {
const TopWindow *tw = dynamic_cast<const TopWindow *>(topctrl[i]);
if(tw)
b = tw == this;
}
return b;
}
void Ctrl::WndEnable0(bool *b)
{
GuiLock __;
*b = true;
}
void Ctrl::SetWndFocus0(bool *b)
{
GuiLock __;
*b = true;
}
bool Ctrl::HasWndFocus() const
{
GuiLock __;
return focusCtrl && focusCtrl->GetTopCtrl() == this;
}
bool Ctrl::SetWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::ReleaseWndCapture()
{
GuiLock __;
ASSERT(IsMainThread());
return true;
}
bool Ctrl::HasWndCapture() const
{
GuiLock __;
return captureCtrl && captureCtrl->GetTopCtrl() == this;
}
void Ctrl::WndInvalidateRect(const Rect& r)
{
GuiLock __;
int q = FindTopCtrl();
if(q >= 0)
AddInvalid(r + topctrl[q]->GetRect().TopLeft());
else
AddInvalid(r);
}
void Ctrl::WndSetPos0(const Rect& rect)
{
GuiLock __;
TopWindow *w = dynamic_cast<TopWindow *>(this);
if(w)
w->SyncFrameRect(rect);
invalid.Add(GetRect());
SetWndRect(rect);
invalid.Add(rect);
}
void Ctrl::WndScrollView0(const Rect& r, int dx, int dy)
{
GuiLock __;
if(dx == 0 && dy == 0)
return;
if(dx && dy) {
Refresh(r);
return;
}
RemoveCursor();
RemoveCaret();
Rect sr = r.Offseted(GetScreenRect().TopLeft());
Vector<Rect> pr = Intersection(GetPaintRects(), sr);
for(int i = 0; i < pr.GetCount(); i++) {
Rect r = pr[i];
if(dx) {
int n = r.GetWidth() - abs(dx);
if(n > 0) {
int to = r.left + dx * (dx > 0);
int from = r.left - dx * (dx < 0);
for(int y = r.top; y < r.bottom; y++)
memmove(framebuffer[y] + to, framebuffer[y] + from, n * sizeof(RGBA));
}
n = min(abs(dx), r.GetWidth());
Refresh(dx < 0 ? r.left : r.right - n, r.top, n, r.GetHeight());
}
else {
int n = r.GetHeight() - abs(dy);
for(int y = 0; y < n; y++)
memmove(framebuffer[dy < 0 ? r.top + y : r.bottom - 1 - y] + r.left,
framebuffer[dy < 0 ? r.top + y - dy : r.bottom - 1 - y - dy] + r.left,
r.GetWidth() * sizeof(RGBA));
n = min(abs(dy), r.GetHeight());
Refresh(r.left, dy < 0 ? r.bottom - n : r.top, r.GetWidth(), n);
}
}
Vector<Rect> ur;
for(int i = 0; i < invalid.GetCount(); i++)
if(invalid[i].Intersects(sr))
ur.Add(invalid[i]);
for(int i = 0; i < ur.GetCount(); i++)
AddInvalid(ur[i].Offseted(dx, dy));
}
void Ctrl::PopUp(Ctrl *owner, bool savebits, bool activate, bool dropshadow, bool topmost)
{
ASSERT(!IsChild() && !IsOpen() && FindTopCtrl() < 0);
NewTop();
if(owner) {
Ctrl *owner_window = owner->GetTopWindow();
if(!owner_window)
owner_window = owner->GetTopCtrl();
ASSERT(owner_window->IsOpen());
if(owner_window != desktop) {
owner_window->SetForeground();
top->owner_window = owner_window;
}
}
topctrl.Add(this);
popup = isopen = true;
RefreshLayoutDeep();
if(activate) SetFocusWnd();
AddInvalid(GetRect());
}
Rect Ctrl::GetDefaultWindowRect() {
GuiLock __;
static int ii = 0;
Size sz = framebuffer.GetSize();
Rect rect = framebuffer.GetSize();
rect.Deflate(sz / 10);
rect.Offset(Size(GetStdFontCy(), 2 * GetStdFontCy()) * (++ii % 8));
return rect;
}
Vector<WString> SplitCmdLine__(const char *cmd)
{
Vector<WString> out;
while(*cmd)
if((byte)*cmd <= ' ')
cmd++;
else if(*cmd == '\"') {
WString quoted;
while(*++cmd && (*cmd != '\"' || *++cmd == '\"'))
quoted.Cat(FromSystemCharset(String(cmd, 1)).ToWString());
out.Add(quoted);
}
else {
const char *begin = cmd;
while((byte)*cmd > ' ')
cmd++;
out.Add(String(begin, cmd).ToWString());
}
return out;
}
END_UPP_NAMESPACE
#endif
TopFrame.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
#define LDUMP(x) //DDUMP(x)
TopWindowFrame::TopWindowFrame()
{
close.SetImage(FBImg::close());
close.EdgeStyle();
Add(close);
maximize.SetImage(FBImg::maximize());
maximize.EdgeStyle();
Add(maximize);
maximize <<= THISBACK(ToggleMaximize);
maximized = false;
sizeable = false;
holding = false;
}
void TopWindowFrame::SyncRect()
{
if(maximized) {
Size sz = framebuffer.GetSize();
if(GetRect().GetSize() != sz)
SetRect(sz);
}
}
void TopWindowFrame::Maximize()
{
if(!maximized && maximize.IsShown()) {
maximized = true;
overlapped = GetRect();
SetRect(framebuffer.GetSize());
maximize.SetImage(FBImg::overlap());
}
}
void TopWindowFrame::Overlap()
{
if(maximized && maximize.IsShown()) {
maximized = false;
SetRect(overlapped);
maximize.SetImage(FBImg::maximize());
}
}
void TopWindowFrame::ToggleMaximize()
{
if(maximized)
Overlap();
else
Maximize();
}
Rect TopWindowFrame::Margins() const
{
return maximized ? Rect(0, 0, 0, 0) : ChMargins(FBImg::border());
}
void TopWindowFrame::Paint(Draw& w)
{
Size sz = GetSize();
Rect m = Margins();
int c = GetStdFontCy() + 4;
ChPaintEdge(w, sz, FBImg::border());
ChPaint(w, m.left, m.top, sz.cx - m.left - m.right, GetStdFontCy() + 4,
window->IsForeground() ? FBImg::title() : FBImg::bgtitle());
int tx = m.left + 2;
int tcx = sz.cx - m.left - m.right - 4 - c * (close.IsShown() + maximize.IsShown());
if(!IsNull(icon)) {
Image h = icon;
if(h.GetWidth() > c || h.GetHeight() > c)
h = Rescale(h, GetFitSize(h.GetSize(), Size(c)));
w.DrawImage(tx, m.top + 2, h);
tx += c;
tcx -= c;
}
DrawTextEllipsis(w, tx, m.top + 2, tcx, title, "..", StdFont(), SColorHighlightText());
}
void TopWindowFrame::Layout()
{
Size sz = GetSize();
Rect m = Margins();
int c = GetStdFontCy() + 4;
int x = sz.cx - m.right;
if(close.IsShown())
close.SetRect(x -= c, m.top, c, c);
if(maximize.IsShown())
maximize.SetRect(x -= c, m.top, c, c);
}
Rect TopWindowFrame::GetClient() const
{
Rect r = GetRect();
Rect m = Margins();
r.left += m.left;
r.right -= m.right;
r.top += m.top;
r.bottom -= m.bottom;
r.top += GetStdFontCy() + 4;
return r;
}
Rect TopWindowFrame::ComputeClient(Rect r)
{
Rect m = Margins();
r.left -= m.left;
r.right += m.right;
r.top -= m.top;
r.bottom += m.bottom;
r.top -= GetStdFontCy() + 4;
return r;
}
void TopWindowFrame::SetClient(Rect r)
{
SetRect(ComputeClient(r));
}
Point TopWindowFrame::GetDragMode(Point p)
{
Size sz = GetSize();
Rect m = ChMargins(FBImg::border());
Point dir;
dir.y = p.y < m.top ? -1 : p.y > sz.cy - m.top ? 1 : 0;
dir.x = p.x < m.left ? -1 : p.x > sz.cx - m.right ? 1 : 0;
return dir;
}
void TopWindowFrame::StartDrag()
{
if(maximized)
return;
if(!sizeable && (dir.x || dir.y))
return;
if(FullWindowDrag) {
SetCapture();
startrect = GetRect();
startpos = GetMousePos();
}
else {
Rect r = GetScreenRect();
RectTracker tr(*this);
tr.SetCursorImage(GetDragImage(dir))
.MaxRect(framebuffer.GetSize())
.MinSize(ComputeClient(minsize).GetSize())
.Pattern(DRAWDRAGRECT_DASHED | DRAWDRAGRECT_SCREEN)
.Width(2)
.Animation();
PaintLock++;
r = tr.Track(r, dir.x < 0 ? ALIGN_LEFT : dir.x > 0 ? ALIGN_RIGHT : ALIGN_CENTER,
dir.y < 0 ? ALIGN_TOP : dir.y > 0 ? ALIGN_BOTTOM : ALIGN_CENTER);
PaintLock--;
SetRect(r);
}
LLOG("START DRAG ---------------");
}
void TopWindowFrame::GripResize()
{
dir = Point(1, 1);
StartDrag();
}
void TopWindowFrame::LeftDown(Point p, dword keyflags)
{
dir = GetDragMode(p);
if(dir.x || dir.y || FullWindowDrag)
StartDrag();
else {
SetCapture();
holding = true;
hold.Set(GetKbdDelay() / 3, THISBACK(Hold));
}
}
void TopWindowFrame::CancelMode()
{
holding = false;
}
void TopWindowFrame::LeftUp(Point p, dword keyflags)
{
holding = false;
}
void TopWindowFrame::Hold()
{
if(HasCapture()) {
if(HasMouse() && GetMouseLeft() && holding)
StartDrag();
ReleaseCapture();
holding = false;
}
}
void TopWindowFrame::LeftHold(Point p, dword keyflags)
{
if(HasCapture() || FullWindowDrag)
return;
dir = GetDragMode(p);
if(!dir.x && !dir.y)
StartDrag();
}
void TopWindowFrame::LeftDouble(Point p, dword keyflags)
{
ToggleMaximize();
IgnoreMouseUp();
}
void TopWindowFrame::MouseMove(Point, dword)
{
LDUMP(HasWndCapture());
LDUMP(HasCapture());
if(!HasCapture() || holding)
return;
Size msz = ComputeClient(minsize).GetSize();
Point p = GetMousePos() - startpos;
Rect r = startrect;
if(dir.x == -1)
r.left = min(r.left + p.x, startrect.right - msz.cx);
if(dir.x == 1)
r.right = max(r.right + p.x, startrect.left + msz.cx);
if(dir.y == -1)
r.top = min(r.top + p.y, startrect.bottom - msz.cy);
if(dir.y == 1)
r.bottom = max(r.bottom + p.y, startrect.top + msz.cy);
if(dir.y == 0 && dir.x == 0)
r.Offset(p);
SetRect(r);
}
Image TopWindowFrame::GetDragImage(Point dir)
{
static Image (*im[9])() = {
Image::SizeTopLeft, Image::SizeLeft, Image::SizeBottomLeft,
Image::SizeTop, Image::Arrow, Image::SizeBottom,
Image::SizeTopRight, Image::SizeRight, Image::SizeBottomRight,
};
return (*im[(dir.x + 1) * 3 + (dir.y + 1)])();
}
Image TopWindowFrame::CursorImage(Point p, dword)
{
if(!sizeable)
return Image::Arrow();
return GetDragImage(HasCapture() ? dir : GetDragMode(p));
}
END_UPP_NAMESPACE
#endif
Ctrl.cpp
#include "Fb.h"
#ifdef GUI_FB
#define LLOG(x) // DLOG(x)
NAMESPACE_UPP
void Ctrl::GuiPlatformConstruct()
{
}
void Ctrl::GuiPlatformRemove()
{
}
void Ctrl::GuiPlatformGetTopRect(Rect& r) const
{
}
bool Ctrl::GuiPlatformRefreshFrameSpecial(const Rect& r)
{
return false;
}
bool Ctrl::GuiPlatformSetFullRefreshSpecial()
{
return false;
}
void Ctrl::PaintCaret(SystemDraw& w)
{
}
String GuiPlatformGetKeyDesc(dword key)
{
return Null;
}
void Ctrl::GuiPlatformSelection(PasteClip&)
{
}
void GuiPlatformAdjustDragImage(ImageBuffer&)
{
}
bool GuiPlatformHasSizeGrip()
{
return true;
}
void GuiPlatformGripResize(TopWindow *q)
{
q->GripResize();
}
Color GuiPlatformGetScreenPixel(int x, int y)
{
return Ctrl::GetFrameBuffer()[y][x];
}
void GuiPlatformAfterMenuPopUp()
{
}
String Ctrl::Name() const {
GuiLock __;
#ifdef CPU_64
String s = String(typeid(*this).name()) + " : 0x" + FormatIntHex(this);
#else
String s = String(typeid(*this).name()) + " : " + Format("0x%x", (int) this);
#endif
if(IsChild())
s << "(parent " << String(typeid(*parent).name()) << ")";
return s;
}
void Ctrl::InstallPanicBox()
{
}
END_UPP_NAMESPACE
#endif
Draw.cpp
#include <CtrlCore/CtrlCore.h>
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) // LOG(x)
#define LTIMING(x) // RTIMING(x)
SystemDraw::SystemDraw()
: BufferPainter(Ctrl::framebuffer, Ctrl::renderingMode)
{
}
SystemDraw::~SystemDraw()
{
}
void SystemDraw::Push()
{
Point p = GetOffset();
offset.Add(p);
BufferPainter::BeginOp();
}
void SystemDraw::Pop()
{
if(offset.GetCount())
offset.Drop();
BufferPainter::EndOp();
}
Point SystemDraw::GetOffset() const
{
return offset.GetCount() ? offset.Top() : Point(0, 0);
}
void SystemDraw::BeginOp()
{
Push();
}
void SystemDraw::EndOp()
{
Pop();
}
void SystemDraw::OffsetOp(Point p)
{
Push();
offset.Top() += p;
Translate(p.x, p.y);
}
bool SystemDraw::ClipOp(const Rect& r)
{
Push();
RectPath(r);
Painter::Clip();
return true;
}
bool SystemDraw::ClipoffOp(const Rect& r)
{
Push();
offset.Top() += r.TopLeft();
RectPath(r);
Painter::Clip();
Translate(r.left, r.top);
return true;
}
bool SystemDraw::IsPaintingOp(const Rect& r) const
{
Rect rr = r + GetOffset();
for(int i = 0; i < Ctrl::invalid.GetCount(); i++)
if(Ctrl::invalid[i].Intersects(rr))
return true;
return true;
}
/*Rect SystemDraw::GetVirtualScreenArea()
{
GuiLock __;
}*/
/*
void BackDraw::Destroy()
{
GuiLock __;
}
void BackDraw::Create(SystemDraw& w, int cx, int cy) {
GuiLock __;
}
void BackDraw::Put(SystemDraw& w, int x, int y) {
GuiLock __;
}
*/
END_UPP_NAMESPACE
#endif
Image.cpp
#include <CtrlCore/CtrlCore.h>
#ifdef GUI_FB
NAMESPACE_UPP
#define LTIMING(x) // RTIMING(x)
void SetSurface(SystemDraw& w, int x, int y, int cx, int cy, const RGBA *pixels)
{
GuiLock __;
}
void SetSurface(SystemDraw& w, const Rect& dest, const RGBA *pixels, Size psz, Point poff)
{
GuiLock __;
}
Image ImageDraw::Get(bool pm) const
{
ImageBuffer result(image.GetSize());
const RGBA *e = image.End();
const RGBA *p = ~image;
RGBA *t = ~result;
if(has_alpha) {
const RGBA *a = ~alpha;
while(p < e) {
*t = *p++;
(t++)->a = (a++)->r;
}
if(pm)
Premultiply(result);
result.SetKind(IMAGE_ALPHA);
}
else {
while(p < e) {
*t = *p++;
(t++)->a = 255;
}
}
return result;
}
Draw& ImageDraw::Alpha()
{
has_alpha = true;
return alpha_painter;
}
ImageDraw::ImageDraw(Size sz)
: ImageDraw__(sz.cx, sz.cy),
BufferPainter(image),
alpha_painter(alpha)
{
has_alpha = false;
}
ImageDraw::ImageDraw(int cx, int cy)
: ImageDraw__(cx, cy),
BufferPainter(image),
alpha_painter(alpha)
{
has_alpha = false;
}
#define IMAGECLASS FBImg
#define IMAGEFILE <Framebuffer/FB.iml>
#include <Draw/iml_source.h>
Image Image::Arrow() { return FBImg::arrow(); }
Image Image::Wait() { return FBImg::wait(); }
Image Image::IBeam() { return FBImg::ibeam(); }
Image Image::No() { return FBImg::no(); }
Image Image::SizeAll() { return FBImg::sizeall(); }
Image Image::SizeHorz() { return FBImg::sizehorz(); }
Image Image::SizeVert() { return FBImg::sizevert(); }
Image Image::SizeTopLeft() { return FBImg::sizetopleft(); }
Image Image::SizeTop() { return FBImg::sizetop(); }
Image Image::SizeTopRight() { return FBImg::sizetopright(); }
Image Image::SizeLeft() { return FBImg::sizeleft(); }
Image Image::SizeRight() { return FBImg::sizeright(); }
Image Image::SizeBottomLeft() { return FBImg::sizebottomleft(); }
Image Image::SizeBottom() { return FBImg::sizebottom(); }
Image Image::SizeBottomRight() { return FBImg::sizebottomright(); }
Image Image::Hand() { return FBImg::hand(); }
END_UPP_NAMESPACE
#endif
ChSysInit.cpp
#include <CtrlLib/CtrlLib.h>
#ifdef GUI_FB
NAMESPACE_UPP
void ChSysInit()
{
CtrlImg::Reset();
CtrlsImg::Reset();
ChReset();
}
void ChHostSkin()
{
ChSysInit();
}
END_UPP_NAMESPACE
#endif
DnD.cpp
#include "Fb.h"
#ifdef GUI_FB
NAMESPACE_UPP
#define LLOG(x) // DLOG(x)
// --------------------------------------------------------------------------------------------
Ptr<Ctrl> sDnDSource;
Ctrl * Ctrl::GetDragAndDropSource()
{
return sDnDSource;
}
struct DnDLoop : LocalLoop {
const VectorMap<String, ClipData> *data;
Vector<String> fmts;
Image move, copy, reject;
Ptr<Ctrl> target;
int action;
byte actions;
void Sync();
String GetData(const String& f);
void DnD(bool paste);
virtual void LeftUp(Point, dword);
virtual bool Key(dword, int);
virtual void MouseMove(Point p, dword);
virtual Image CursorImage(Point, dword);
};
Ptr<DnDLoop> dndloop;
bool PasteClip::IsAvailable(const char *fmt) const
{
GuiLock __;
return dnd ? dndloop && FindIndex(dndloop->fmts, fmt) >= 0
: IsClipboardAvailable(fmt);
}
String DnDLoop::GetData(const String& f)
{
GuiLock __;
int i = data->Find(f);
String d;
if(i >= 0)
d = (*data)[i].Render();
else
if(sDnDSource)
d = sDnDSource->GetDropData(f);
return d;
}
String PasteClip::Get(const char *fmt) const
{
return dnd ? dndloop ? dndloop->GetData(fmt) : String() : ReadClipboard(fmt);
}
void PasteClip::GuiPlatformConstruct()
{
dnd = false;
}
void DnDLoop::DnD(bool paste)
{
PasteClip d;
d.paste = paste;
d.accepted = false;
d.allowed = (byte)actions;
d.action = GetCtrl() ? DND_COPY : DND_MOVE;
d.dnd = true;
if(target)
target->DnD(GetMousePos(), d);
action = d.IsAccepted() ? d.GetAction() : DND_NONE;
}
void DnDLoop::Sync()
{
GuiLock __;
Ptr<Ctrl> t = FindMouseTopCtrl();
if(t != target)
if(target)
target->DnDLeave();
target = t;
DnD(false);
}
void DnDLoop::LeftUp(Point, dword)
{
GuiLock __;
LLOG("DnDLoop::LeftUp");
DnD(true);
EndLoop();
}
void DnDLoop::MouseMove(Point p, dword)
{
GuiLock __;
LLOG("DnDLoop::MouseMove");
Sync();
}
bool DnDLoop::Key(dword, int)
{
GuiLock __;
LLOG("DnDLoop::Key");
Sync();
return false;
}
Image DnDLoop::CursorImage(Point, dword)
{
GuiLock __;
return action == DND_MOVE ? move : action == DND_COPY ? copy : reject;
}
int Ctrl::DoDragAndDrop(const char *fmts, const Image& sample, dword actions,
const VectorMap<String, ClipData>& data)
{
GuiLock __;
DnDLoop d;
d.actions = (byte)actions;
d.reject = actions & DND_EXACTIMAGE ? CtrlCoreImg::DndNone() : MakeDragImage(CtrlCoreImg::DndNone(), sample);
if(actions & DND_COPY)
d.copy = actions & DND_EXACTIMAGE ? sample : MakeDragImage(CtrlCoreImg::DndCopy(), sample);
if(actions & DND_MOVE)
d.move = actions & DND_EXACTIMAGE ? sample : MakeDragImage(CtrlCoreImg::DndMoveX11(), sample);
d.SetMaster(*this);
d.data = &data;
d.action = DND_NONE;
d.fmts = Split(fmts, ';');
dndloop = &d;
sDnDSource = this;
d.Run();
sDnDSource = NULL;
SyncCaret();
LLOG("DoDragAndDrop finished");
return d.action;
}
void Ctrl::SetSelectionSource(const char *fmts) {}
END_UPP_NAMESPACE
#endif
Util.cpp
#include <CtrlCore/CtrlCore.h>
#ifdef GUI_FB
NAMESPACE_UPP
/*
static void sRenderLine(SystemDraw& w, int x, int y, int dx, int dy, int cx, int cy, int len, byte pattern)
{
DLOG(len);
for(int i = 0; i < len; i++)
if((128 >> (i & 7)) & pattern)
w.DrawRect(x + dx * i, y + dy * i, cx, cy, Black);
DDUMP("~sRenderLine");
}
static void sRenderRect(SystemDraw& w, const Rect& r, int n, byte pattern)
{
sRenderLine(w, r.left, r.top, 1, 0, 1, n, r.GetWidth(), pattern);
sRenderLine(w, r.left, r.bottom - 1, 1, 0, 1, n, r.GetWidth(), pattern);
sRenderLine(w, r.left, r.top, 0, 1, n, 1, r.GetHeight(), pattern);
sRenderLine(w, r.right - 1, r.top, 0, 1, n, 1, r.GetHeight(), pattern);
}
void DrawDragRect(SystemDraw& w, const Rect& rect1, const Rect& rect2,
const Rect& clip, int n, Color color, uint64 pattern)
{
DLOG("@ DrawDragRect " << rect1 << " " << rect2 << ", clip: " << clip << ", pattern: " << pattern);
TIMING("DrawDrawRect");
w.Clip(clip);
w.Invert();
sRenderRect(w, rect1, n, (byte)pattern);
sRenderRect(w, rect2, n, (byte)pattern);
Ctrl::AddUpdate((rect1 | rect2).Offseted(w.GetOffset()));
// MemoryProfile mem;
// DDUMP(mem);
w.End();
}
static uint64 sGetAniPat(uint64 src, int pos)
{
uint64 out = 0;
pos &= 7;
for(int i = 8; --i >= 0;) {
byte sr = (byte)(src >> (8 * ((7 - i - pos) & 7)));
out = (out << 8) | (byte)((sr | (sr << 8)) >> pos);
}
return out;
}
*/
/*
Size GetScreenSize()
{
return ScreenInfo().GetPageSize();
}
*/
void DrawDragRect(Ctrl& q, const Rect& rect1, const Rect& rect2, const Rect& clip, int n,
Color color, int type, int animation)
{
q.DragRectDraw(rect1, rect2, clip, n, color, type, animation);
}
END_UPP_NAMESPACE
#endif
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